| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class SwitchOpenMapParts : public LiveActor { |
| 7 | public: |
| 8 | SwitchOpenMapParts(const char* name); |
| 9 | |
| 10 | void init(const ActorInitInfo& info) override; |
| 11 | |
| 12 | void open(); |
| 13 | void close(); |
| 14 | |
| 15 | void exeWait(); |
| 16 | void exeDelayOpen(); |
| 17 | void exeOpen(); |
| 18 | void exeWaitOpend(); |
| 19 | void exeDelayClose(); |
| 20 | void exeClose(); |
| 21 | |
| 22 | private: |
| 23 | sead::Vector3f mTrans = sead::Vector3f::zero; |
| 24 | sead::Vector3f mEndPointDir = sead::Vector3f::zero; |
| 25 | f32 mEndPointDist = 0.0f; |
| 26 | f32 mCoord = 0.0f; |
| 27 | f32 mSpeedOpen = 0.0f; |
| 28 | f32 mSpeedClose = 0.0f; |
| 29 | s32 mDelayTimeOpen = 0; |
| 30 | s32 mDelayTimeClose = 0; |
| 31 | }; |
| 32 | |
| 33 | static_assert(sizeof(SwitchOpenMapParts) == 0x138); |
| 34 | } // namespace al |
| 35 |