| 1 | #include "Library/Memory/HeapUtil.h" |
| 2 | |
| 3 | #include <heap/seadHeapMgr.h> |
| 4 | |
| 5 | #include "Library/File/FileUtil.h" |
| 6 | #include "Library/Resource/ResourceHolder.h" |
| 7 | #include "Library/System/SystemKit.h" |
| 8 | #include "Project/Memory/MemorySystem.h" |
| 9 | |
| 10 | #include "System/ProjectInterface.h" |
| 11 | |
| 12 | namespace al { |
| 13 | sead::Heap* getStationedHeap() { |
| 14 | return alProjectInterface::getSystemKit()->getMemorySystem()->getStationedHeap(); |
| 15 | } |
| 16 | |
| 17 | sead::Heap* getSequenceHeap() { |
| 18 | return alProjectInterface::getSystemKit()->getMemorySystem()->getSequenceHeap(); |
| 19 | } |
| 20 | |
| 21 | sead::Heap* getSceneResourceHeap() { |
| 22 | return alProjectInterface::getSystemKit()->getMemorySystem()->getSceneResourceHeap(); |
| 23 | } |
| 24 | |
| 25 | sead::Heap* getSceneHeap() { |
| 26 | return alProjectInterface::getSystemKit()->getMemorySystem()->getSceneHeap(); |
| 27 | } |
| 28 | |
| 29 | sead::Heap* getCourseSelectResourceHeap() { |
| 30 | return alProjectInterface::getSystemKit()->getMemorySystem()->getCourseSelectResourceHeap(); |
| 31 | } |
| 32 | |
| 33 | sead::Heap* getCourseSelectHeap() { |
| 34 | return alProjectInterface::getSystemKit()->getMemorySystem()->getCourseSelectHeap(); |
| 35 | } |
| 36 | |
| 37 | sead::Heap* getWorldResourceHeap() { |
| 38 | return alProjectInterface::getSystemKit()->getMemorySystem()->getWorldResourceHeap(); |
| 39 | } |
| 40 | |
| 41 | sead::Heap* tryFindNamedHeap(const char* heapName) { |
| 42 | return alProjectInterface::getSystemKit()->getMemorySystem()->tryFindNamedHeap(heapName); |
| 43 | } |
| 44 | |
| 45 | sead::Heap* findNamedHeap(const char* heapName) { |
| 46 | return alProjectInterface::getSystemKit()->getMemorySystem()->findNamedHeap(heapName); |
| 47 | } |
| 48 | |
| 49 | void addNamedHeap(sead::Heap* heap, const char* heapName) { |
| 50 | alProjectInterface::getSystemKit()->getMemorySystem()->addNamedHeap(heap, heapName); |
| 51 | } |
| 52 | |
| 53 | void removeNamedHeap(const char* heapName) { |
| 54 | alProjectInterface::getSystemKit()->getMemorySystem()->removeNamedHeap(heapName); |
| 55 | } |
| 56 | |
| 57 | void createSequenceHeap() { |
| 58 | alProjectInterface::getSystemKit()->getMemorySystem()->createSequenceHeap(); |
| 59 | |
| 60 | addResourceCategory("シーケンス" , 0x18, getSequenceHeap()); |
| 61 | setCurrentCategoryName("シーケンス" ); |
| 62 | clearFileLoaderEntry(); |
| 63 | } |
| 64 | |
| 65 | void freeAllSequenceHeap() { |
| 66 | removeResourceCategory("シーケンス" ); |
| 67 | alProjectInterface::getSystemKit()->getMemorySystem()->freeAllSequenceHeap(); |
| 68 | |
| 69 | addResourceCategory("シーケンス" , 0x18, getSequenceHeap()); |
| 70 | setCurrentCategoryName("シーケンス" ); |
| 71 | clearFileLoaderEntry(); |
| 72 | } |
| 73 | |
| 74 | bool printAllSequenceHeap() { |
| 75 | return alProjectInterface::getSystemKit()->getMemorySystem()->printSequenceHeap(); |
| 76 | } |
| 77 | |
| 78 | void createSceneHeap(const char* stageName, bool backwards) { |
| 79 | sead::ScopedCurrentHeapSetter heapSetter = sead::ScopedCurrentHeapSetter(getSequenceHeap()); |
| 80 | |
| 81 | SystemKit* systemKit = alProjectInterface::getSystemKit(); |
| 82 | bool isSceneHeapCreated = systemKit->getMemorySystem()->createSceneHeap(stageName, backwards); |
| 83 | if (isSceneHeapCreated) { |
| 84 | addResourceCategory("シーン" , 0x200, getSceneResourceHeap()); |
| 85 | addResourceCategory("シーン" , 0x200, getSceneResourceHeap()); |
| 86 | setCurrentCategoryName("シーン" ); |
| 87 | clearFileLoaderEntry(); |
| 88 | } |
| 89 | } |
| 90 | |
| 91 | void createSceneResourceHeap(const char* stageName) { |
| 92 | sead::ScopedCurrentHeapSetter heapSetter = sead::ScopedCurrentHeapSetter(getSequenceHeap()); |
| 93 | |
| 94 | alProjectInterface::getSystemKit()->getMemorySystem()->createSceneResourceHeap(stageName, |
| 95 | backwards: false); |
| 96 | |
| 97 | addResourceCategory("シーン" , 0x200, getSceneResourceHeap()); |
| 98 | addResourceCategory("シーン" , 0x200, getSceneResourceHeap()); |
| 99 | setCurrentCategoryName("シーン" ); |
| 100 | clearFileLoaderEntry(); |
| 101 | } |
| 102 | |
| 103 | bool isCreatedSceneResourceHeap() { |
| 104 | return getSceneResourceHeap() != nullptr; |
| 105 | } |
| 106 | |
| 107 | void destroySceneHeap(bool removeCategory) { |
| 108 | if (removeCategory) { |
| 109 | removeResourceCategory("シーン" ); |
| 110 | removeResourceCategory("シーン[デバッグ]" ); |
| 111 | alProjectInterface::getSystemKit()->getMemorySystem()->destroySceneHeap(); |
| 112 | alProjectInterface::getSystemKit()->getMemorySystem()->destroySceneResourceHeap(); |
| 113 | |
| 114 | return; |
| 115 | } |
| 116 | |
| 117 | alProjectInterface::getSystemKit()->getMemorySystem()->destroySceneHeap(); |
| 118 | } |
| 119 | |
| 120 | void createCourseSelectHeap() { |
| 121 | sead::ScopedCurrentHeapSetter heapSetter = sead::ScopedCurrentHeapSetter(getSequenceHeap()); |
| 122 | |
| 123 | alProjectInterface::getSystemKit()->getMemorySystem()->createCourseSelectHeap(); |
| 124 | |
| 125 | addResourceCategory("コースセレクト" , 0x40, getCourseSelectResourceHeap()); |
| 126 | setCurrentCategoryName("コースセレクト" ); |
| 127 | clearFileLoaderEntry(); |
| 128 | } |
| 129 | |
| 130 | void destroyCourseSelectHeap() { |
| 131 | removeResourceCategory("コースセレクト" ); |
| 132 | alProjectInterface::getSystemKit()->getMemorySystem()->destroyCourseSelectHeap(); |
| 133 | } |
| 134 | |
| 135 | void createWorldResourceHeap(bool useCategory) { |
| 136 | sead::ScopedCurrentHeapSetter heapSetter = sead::ScopedCurrentHeapSetter(getSequenceHeap()); |
| 137 | |
| 138 | alProjectInterface::getSystemKit()->getMemorySystem()->createWorldResourceHeap(); |
| 139 | |
| 140 | if (useCategory) { |
| 141 | addResourceCategory("ワールド常駐" , 0x400, getWorldResourceHeap()); |
| 142 | setCurrentCategoryName("ワールド常駐" ); |
| 143 | } |
| 144 | clearFileLoaderEntry(); |
| 145 | } |
| 146 | |
| 147 | void destroyWorldResourceHeap(bool removeCategory) { |
| 148 | if (removeCategory) |
| 149 | removeResourceCategory("ワールド常駐" ); |
| 150 | |
| 151 | clearFileLoaderEntry(); |
| 152 | alProjectInterface::getSystemKit()->getMemorySystem()->destroyWorldResourceHeap(); |
| 153 | } |
| 154 | |
| 155 | void loadPlayerResource(const char* categoryName) { |
| 156 | addResourceCategory( |
| 157 | categoryName, 0x14, |
| 158 | alProjectInterface::getSystemKit()->getMemorySystem()->getPlayerResourceHeap()); |
| 159 | createCategoryResourceAll(categoryName); |
| 160 | } |
| 161 | |
| 162 | void freePlayerResource(const char* categoryName) { |
| 163 | removeResourceCategory(categoryName); |
| 164 | alProjectInterface::getSystemKit()->getMemorySystem()->freeAllPlayerHeap(); |
| 165 | } |
| 166 | |
| 167 | void setAudioResourceDirectorToMemorySystem(AudioResourceDirector* audioResourceDirector) { |
| 168 | alProjectInterface::getSystemKit()->getMemorySystem()->setAudioResourceDirector( |
| 169 | audioResourceDirector); |
| 170 | } |
| 171 | } // namespace al |
| 172 | |