| 1 | #include "Library/Movement/SwingMovement.h" |
| 2 | |
| 3 | #include "Library/Math/MathUtil.h" |
| 4 | #include "Library/Nerve/NerveSetupUtil.h" |
| 5 | #include "Library/Nerve/NerveUtil.h" |
| 6 | #include "Library/Placement/PlacementFunction.h" |
| 7 | |
| 8 | namespace { |
| 9 | using namespace al; |
| 10 | |
| 11 | NERVE_IMPL(SwingMovement, Move) |
| 12 | NERVE_IMPL(SwingMovement, Stop) |
| 13 | |
| 14 | NERVES_MAKE_NOSTRUCT(SwingMovement, Move, Stop) |
| 15 | } // namespace |
| 16 | |
| 17 | namespace al { |
| 18 | SwingMovement::SwingMovement() : NerveExecutor("スイング動作計算" ) { |
| 19 | initNerve(nerve: &Move, stateCount: 0); |
| 20 | } |
| 21 | |
| 22 | SwingMovement::SwingMovement(const ActorInitInfo& info) : NerveExecutor("スイング動作計算" ) { |
| 23 | tryGetArg(arg: &mSwingAngle, initInfo: info, key: "SwingAngle" ); |
| 24 | tryGetArg(arg: &mSwingCycle, initInfo: info, key: "SwingCycle" ); |
| 25 | tryGetArg(arg: &mDelayRate, initInfo: info, key: "DelayRate" ); |
| 26 | tryGetArg(arg: &mStopTime, initInfo: info, key: "StopTime" ); |
| 27 | tryGetArg(arg: &mOffsetRotate, initInfo: info, key: "OffsetRotate" ); |
| 28 | |
| 29 | mFrameInCycle = (s32)(((f32)mDelayRate - 25.0f) / 100.0f * (f32)mSwingCycle); |
| 30 | updateRotate(); |
| 31 | |
| 32 | initNerve(nerve: &Move, stateCount: 0); |
| 33 | } |
| 34 | |
| 35 | bool SwingMovement::updateRotate() { |
| 36 | f32 degree = (f32)mFrameInCycle * 360.0f / (f32)mSwingCycle; |
| 37 | |
| 38 | f32 swingAngle = sead::Mathf::abs(x: mSwingAngle); |
| 39 | if (swingAngle < 180.0f) { |
| 40 | mCurrentAngle = |
| 41 | sead::Mathf::sin(t: sead::Mathf::deg2rad(deg: degree)) * mSwingAngle + mOffsetRotate; |
| 42 | |
| 43 | return mFrameInCycle % mSwingCycle == mSwingCycle / 4 || |
| 44 | mFrameInCycle % mSwingCycle == 3 * mSwingCycle / 4; |
| 45 | } |
| 46 | |
| 47 | f32 swingAngleSign = sign(x: mSwingAngle); |
| 48 | if (swingAngle < 360.0f) { |
| 49 | f32 rad = sead::Mathf::deg2rad(deg: modf(a: degree + 90.0f + 180.0f, b: 180.0f) - 90.0f); |
| 50 | mCurrentAngle = swingAngleSign * sead::Mathf::sin(t: rad) * 180.0f + mOffsetRotate; |
| 51 | } else { |
| 52 | mCurrentAngle = swingAngleSign * (modf(a: degree * 2 + 360.0f, b: 360.0f) + 0.0f) + mOffsetRotate; |
| 53 | } |
| 54 | |
| 55 | return false; |
| 56 | } |
| 57 | |
| 58 | void SwingMovement::exeMove() { |
| 59 | if (updateRotate()) |
| 60 | setNerve(user: this, nerve: &Stop); |
| 61 | |
| 62 | mFrameInCycle = modi(a: (mFrameInCycle + 1) + mSwingCycle, b: mSwingCycle); |
| 63 | } |
| 64 | |
| 65 | void SwingMovement::exeStop() { |
| 66 | if (isGreaterEqualStep(user: this, step: mStopTime)) |
| 67 | setNerve(user: this, nerve: &Move); |
| 68 | } |
| 69 | |
| 70 | bool SwingMovement::isLeft() const { |
| 71 | f32 angle = (f32)mFrameInCycle * 360.0f / (f32)mSwingCycle; |
| 72 | |
| 73 | return 90.0f <= angle && angle < 270.0f; |
| 74 | } |
| 75 | |
| 76 | bool SwingMovement::isStop() const { |
| 77 | return isNerve(user: this, nerve: &Stop); |
| 78 | } |
| 79 | } // namespace al |
| 80 | |