| 1 | #include "Library/Nerve/NerveAction.h" |
|---|---|
| 2 | |
| 3 | #include "Library/Nerve/NerveUtil.h" |
| 4 | |
| 5 | namespace al { |
| 6 | NerveAction::NerveAction() { |
| 7 | alNerveFunction::NerveActionCollector* collector = |
| 8 | alNerveFunction::NerveActionCollector::sCurrentCollector; |
| 9 | if (!collector->mHead) |
| 10 | collector->mHead = this; |
| 11 | else |
| 12 | collector->mTail->mNextAction = this; |
| 13 | collector->mTail = this; |
| 14 | collector->mActionCount++; |
| 15 | } |
| 16 | } // namespace al |
| 17 | |
| 18 | namespace alNerveFunction { |
| 19 | |
| 20 | NerveActionCollector::NerveActionCollector() { |
| 21 | sCurrentCollector = this; |
| 22 | } |
| 23 | |
| 24 | void NerveActionCollector::addNerve(al::NerveAction* action) { |
| 25 | if (!mHead) |
| 26 | mHead = action; |
| 27 | else |
| 28 | mTail->mNextAction = action; |
| 29 | mTail = action; |
| 30 | mActionCount++; |
| 31 | } |
| 32 | |
| 33 | } // namespace alNerveFunction |
| 34 |