| 1 | #include "Library/Nerve/NerveKeeper.h" |
|---|---|
| 2 | |
| 3 | #include "Library/Nerve/Nerve.h" |
| 4 | #include "Library/Nerve/NerveStateCtrl.h" |
| 5 | |
| 6 | namespace al { |
| 7 | NerveKeeper::NerveKeeper(IUseNerve* parent, const Nerve* nerve, s32 maxStates) |
| 8 | : mParent(parent), mNextNerve(nerve) { |
| 9 | if (maxStates > 0) |
| 10 | mStateCtrl = new NerveStateCtrl(maxStates); |
| 11 | } |
| 12 | |
| 13 | void NerveKeeper::initNerveAction(NerveActionCtrl* actionCtrl) { |
| 14 | mActionCtrl = actionCtrl; |
| 15 | } |
| 16 | |
| 17 | void NerveKeeper::setNerve(const Nerve* nextNerve) { |
| 18 | if (mStep >= 0 && mCurrentNerve != nullptr) |
| 19 | mCurrentNerve->executeOnEnd(keeper: this); |
| 20 | |
| 21 | mNextNerve = nextNerve; |
| 22 | mStep = -1; |
| 23 | } |
| 24 | |
| 25 | void NerveKeeper::tryChangeNerve() { |
| 26 | if (mNextNerve) { |
| 27 | if (mStateCtrl) { |
| 28 | mStateCtrl->tryEndCurrentState(); |
| 29 | mStateCtrl->startState(nerve: mNextNerve); |
| 30 | } |
| 31 | mCurrentNerve = mNextNerve; |
| 32 | mNextNerve = nullptr; |
| 33 | mStep = 0; |
| 34 | } |
| 35 | } |
| 36 | |
| 37 | void NerveKeeper::update() { |
| 38 | tryChangeNerve(); |
| 39 | mCurrentNerve->execute(keeper: this); |
| 40 | mStep++; |
| 41 | tryChangeNerve(); |
| 42 | } |
| 43 | |
| 44 | const Nerve* NerveKeeper::getCurrentNerve() const { |
| 45 | return mNextNerve ? mNextNerve : mCurrentNerve; |
| 46 | } |
| 47 | |
| 48 | } // namespace al |
| 49 |