| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class IUseNerve; |
| 7 | class Nerve; |
| 8 | class NerveStateCtrl; |
| 9 | class NerveActionCtrl; |
| 10 | |
| 11 | class NerveKeeper { |
| 12 | public: |
| 13 | NerveKeeper(IUseNerve* parent, const Nerve* nerve, s32 maxStates); |
| 14 | |
| 15 | void initNerveAction(NerveActionCtrl* actionCtrl); |
| 16 | void setNerve(const Nerve* nextNerve); |
| 17 | void tryChangeNerve(); |
| 18 | void update(); |
| 19 | const Nerve* getCurrentNerve() const; |
| 20 | |
| 21 | s32 getCurrentStep() const { return mStep; } |
| 22 | |
| 23 | bool isNewNerve() const { return mNextNerve != nullptr; } |
| 24 | |
| 25 | NerveStateCtrl* getStateCtrl() const { return mStateCtrl; } |
| 26 | |
| 27 | NerveActionCtrl* getActionCtrl() const { return mActionCtrl; } |
| 28 | |
| 29 | template <typename T> |
| 30 | T* getParent() { |
| 31 | return static_cast<T*>(mParent); |
| 32 | } |
| 33 | |
| 34 | private: |
| 35 | IUseNerve* mParent; |
| 36 | const Nerve* mCurrentNerve = nullptr; |
| 37 | const Nerve* mNextNerve; |
| 38 | s32 mStep = 0; |
| 39 | NerveStateCtrl* mStateCtrl = nullptr; |
| 40 | NerveActionCtrl* mActionCtrl = nullptr; |
| 41 | }; |
| 42 | } // namespace al |
| 43 |