| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class ActionAnimCtrl; |
| 7 | class ActionBgmCtrl; |
| 8 | class ActionEffectCtrl; |
| 9 | class ActionFlagCtrl; |
| 10 | class ActionPadAndCameraCtrl; |
| 11 | class ActionSeCtrl; |
| 12 | class ActionScreenEffectCtrl; |
| 13 | class ActorResource; |
| 14 | class LiveActor; |
| 15 | class NerveActionCtrl; |
| 16 | |
| 17 | class ActorActionKeeper { |
| 18 | public: |
| 19 | static ActorActionKeeper* tryCreate(LiveActor*, const ActorResource*, const char*, const char*); |
| 20 | |
| 21 | ActorActionKeeper(LiveActor*, const char*, ActionAnimCtrl*, NerveActionCtrl*, ActionFlagCtrl*, |
| 22 | ActionEffectCtrl*, ActionSeCtrl*, ActionBgmCtrl*, ActionPadAndCameraCtrl*, |
| 23 | ActionScreenEffectCtrl*); |
| 24 | |
| 25 | bool startAction(const char* actionName); |
| 26 | void tryStartActionNoAnim(const char* actionName); |
| 27 | void init(); |
| 28 | void updatePost(); |
| 29 | void updatePrev(); |
| 30 | |
| 31 | ActionAnimCtrl* getAnimCtrl() const { return mAnimCtrl; } |
| 32 | |
| 33 | ActionSeCtrl* getSeCtrl() const { return mSeCtrl; } |
| 34 | |
| 35 | ActionPadAndCameraCtrl* getPadAndCameraCtrl() const { return mPadAndCameraCtrl; } |
| 36 | |
| 37 | private: |
| 38 | LiveActor* mParentActor; |
| 39 | const char* mActorName; |
| 40 | bool mIsActionRunning = false; |
| 41 | ActionAnimCtrl* mAnimCtrl; |
| 42 | NerveActionCtrl* mNerveActionCtrl; |
| 43 | ActionFlagCtrl* mFlagCtrl; |
| 44 | ActionEffectCtrl* mEffectCtrl; |
| 45 | ActionSeCtrl* mSeCtrl; |
| 46 | ActionBgmCtrl* mBgmCtrl; |
| 47 | ActionPadAndCameraCtrl* mPadAndCameraCtrl; |
| 48 | ActionScreenEffectCtrl* mScreenEffectCtrl; |
| 49 | }; |
| 50 | |
| 51 | static_assert(sizeof(ActorActionKeeper) == 0x58); |
| 52 | } // namespace al |
| 53 | |