| 1 | #include "Library/Nerve/NerveStateBase.h" |
|---|---|
| 2 | |
| 3 | namespace al { |
| 4 | NerveStateBase::NerveStateBase(const char* stateName) : NerveExecutor(stateName) {} |
| 5 | |
| 6 | bool NerveStateBase::update() { |
| 7 | updateNerve(); |
| 8 | |
| 9 | if (mIsDead) |
| 10 | return true; |
| 11 | |
| 12 | control(); |
| 13 | |
| 14 | return mIsDead; |
| 15 | } |
| 16 | |
| 17 | ActorStateBase::ActorStateBase(const char* name, LiveActor* actor) |
| 18 | : NerveStateBase(name), mActor(actor) {} |
| 19 | } // namespace al |
| 20 |