1#include "Library/Nerve/NerveStateBase.h"
2
3namespace al {
4NerveStateBase::NerveStateBase(const char* stateName) : NerveExecutor(stateName) {}
5
6bool NerveStateBase::update() {
7 updateNerve();
8
9 if (mIsDead)
10 return true;
11
12 control();
13
14 return mIsDead;
15}
16
17ActorStateBase::ActorStateBase(const char* name, LiveActor* actor)
18 : NerveStateBase(name), mActor(actor) {}
19} // namespace al
20