1#pragma once
2
3#include "Library/LiveActor/LiveActor.h"
4
5namespace al {
6class ActorCameraSubTarget;
7
8class CameraWatchPoint : public LiveActor {
9public:
10 CameraWatchPoint(const char* name);
11
12 void init(const ActorInitInfo& info) override;
13 void makeActorAlive() override;
14 void kill() override;
15
16private:
17 ActorCameraSubTarget* mCameraSubTarget = nullptr;
18};
19
20static_assert(sizeof(CameraWatchPoint) == 0x110);
21} // namespace al
22