1#pragma once
2
3#include "Library/LiveActor/LiveActor.h"
4
5namespace al {
6
7class IUseFinalize {
8public:
9 virtual void finalize() = 0;
10};
11
12class DynamicDrawActor : public LiveActor, public IUseFinalize {
13public:
14 // incomplete
15 void finalize() override;
16
17private:
18 // missing
19};
20
21} // namespace al
22