| 1 | #include "Library/LiveActor/LiveActorKit.h" |
| 2 | |
| 3 | #include "Library/Area/AreaObjDirector.h" |
| 4 | #include "Library/Area/SwitchAreaDirector.h" |
| 5 | #include "Library/Camera/CameraDirector.h" |
| 6 | #include "Library/Collision/CollisionDirector.h" |
| 7 | #include "Library/Controller/PadRumbleDirector.h" |
| 8 | #include "Library/Draw/GraphicsSystemInfo.h" |
| 9 | #include "Library/Effect/EffectSystem.h" |
| 10 | #include "Library/Execute/ExecuteDirector.h" |
| 11 | #include "Library/Execute/ExecuteSystemInitInfo.h" |
| 12 | #include "Library/Execute/ExecuteTableHolderUpdate.h" |
| 13 | #include "Library/LiveActor/LiveActorGroup.h" |
| 14 | #include "Library/Model/ModelDisplayListController.h" |
| 15 | #include "Library/Model/ModelDrawBufferUpdater.h" |
| 16 | #include "Library/Model/ModelGroup.h" |
| 17 | #include "Library/Nature/NatureDirector.h" |
| 18 | #include "Library/Obj/DynamicDrawActor.h" |
| 19 | #include "Library/Player/PlayerHolder.h" |
| 20 | #include "Library/Resource/ActorResourceHolder.h" |
| 21 | #include "Library/Scene/ItemDirectorBase.h" |
| 22 | #include "Library/Screen/ScreenPointDirector.h" |
| 23 | #include "Library/Shader/ForwardRendering/ShaderHolder.h" |
| 24 | #include "Library/Shadow/ShadowDirector.h" |
| 25 | #include "Library/Shadow/ShadowKeeper.h" |
| 26 | #include "Library/Stage/StageSwitchDirector.h" |
| 27 | #include "Project/Clipping/ClippingDirector.h" |
| 28 | #include "Project/Execute/ExecuteAsyncExecutor.h" |
| 29 | #include "Project/Gravity/GravityHolder.h" |
| 30 | #include "Project/HitSensor/HitSensorDirector.h" |
| 31 | |
| 32 | namespace al { |
| 33 | |
| 34 | LiveActorKit::LiveActorKit(s32 maxActors, s32 maxPlayers) : mMaxActors(maxActors) { |
| 35 | mLiveActorGroupAllActors = new LiveActorGroup("全てのアクター" , maxActors); |
| 36 | mPlayerHolder = new PlayerHolder(maxPlayers); |
| 37 | mDynamicDrawActorGroup = new LiveActorGroup("独自描画グループ" , 256); |
| 38 | } |
| 39 | |
| 40 | LiveActorKit::~LiveActorKit() { |
| 41 | if (mExecuteDirector) { |
| 42 | delete mExecuteDirector; |
| 43 | mExecuteDirector = nullptr; |
| 44 | } |
| 45 | if (mCameraDirector) { |
| 46 | delete mCameraDirector; |
| 47 | mCameraDirector = nullptr; |
| 48 | } |
| 49 | if (mClippingDirector) { |
| 50 | delete mClippingDirector; |
| 51 | mClippingDirector = nullptr; |
| 52 | } |
| 53 | if (mModelGroup) { |
| 54 | delete mModelGroup; |
| 55 | mModelGroup = nullptr; |
| 56 | } |
| 57 | if (mGraphicsSystemInfo) |
| 58 | delete mGraphicsSystemInfo; |
| 59 | if (mModelDrawBufferUpdater) |
| 60 | delete mModelDrawBufferUpdater; |
| 61 | |
| 62 | if (mExecutorCore1) |
| 63 | delete mExecutorCore1; |
| 64 | if (mExecutorCore2) |
| 65 | delete mExecutorCore2; |
| 66 | |
| 67 | if (mDynamicDrawActorGroup) |
| 68 | for (s32 i = 0; i < mDynamicDrawActorGroup->getActorCount(); i++) |
| 69 | ((DynamicDrawActor*)mDynamicDrawActorGroup->getActor(idx: i))->finalize(); |
| 70 | |
| 71 | if (mEffectSystem) { |
| 72 | mEffectSystem->endScene(); |
| 73 | mEffectSystem->setCameraDirector(nullptr); |
| 74 | if (mEffectSystem) |
| 75 | mEffectSystem->setGraphicsSystemInfo(nullptr); |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | void LiveActorKit::init(s32 maxCameras) { |
| 80 | mModelDrawBufferCounter = new ModelDrawBufferCounter(); |
| 81 | |
| 82 | ExecuteSystemInitInfo info{}; |
| 83 | mExecuteDirector = new ExecuteDirector(mMaxActors); |
| 84 | info.drawCtx = mSceneDrawContext; |
| 85 | mExecuteDirector->init(initInfo: info); |
| 86 | |
| 87 | mModelDrawBufferUpdater = new ModelDrawBufferUpdater(mExecuteDirector); |
| 88 | mExecutorCore1 = new ExecuteAsyncExecutorUpdate(mExecuteDirector, "ビュー更新(コア1)" , 1); |
| 89 | mExecutorCore2 = new ExecuteAsyncExecutorUpdate(mExecuteDirector, "ビュー更新(コア2)" , 2); |
| 90 | mAreaObjDirector = new AreaObjDirector(); |
| 91 | mCollisionDirector = new CollisionDirector(mExecuteDirector); |
| 92 | mCameraDirector = new CameraDirector(maxCameras); |
| 93 | |
| 94 | if (mEffectSystem) { |
| 95 | mEffectSystem->setCameraDirector(mCameraDirector); |
| 96 | mEffectSystem->initScene(); |
| 97 | } |
| 98 | |
| 99 | mPadRumbleDirector = new PadRumbleDirector(mPlayerHolder, mCameraDirector); |
| 100 | mClippingDirector = new ClippingDirector(mMaxActors, mAreaObjDirector, mPlayerHolder, |
| 101 | mCameraDirector->getSceneCameraInfo()); |
| 102 | registerExecutorUser(user: mClippingDirector, director: mExecuteDirector, listName: "クリッピング" ); |
| 103 | mStageSwitchDirector = new StageSwitchDirector(mExecuteDirector); |
| 104 | mScreenPointDirector = new ScreenPointDirector(); |
| 105 | mModelGroup = new ModelGroup(mMaxActors); |
| 106 | mModelDisplayListController = new ModelDisplayListController(mModelGroup); |
| 107 | mActorResourceHolder = new ActorResourceHolder(mMaxActors); |
| 108 | } |
| 109 | |
| 110 | void LiveActorKit::initGraphics(const GraphicsInitArg& graphics) { |
| 111 | mGraphicsSystemInfo = new (0x10) GraphicsSystemInfo(); |
| 112 | mGraphicsSystemInfo->init(graphics, mAreaObjDirector, mExecuteDirector, mEffectSystem, |
| 113 | mPlayerHolder, mCameraDirector->getSceneCameraInfo(), |
| 114 | ShaderHolder::instance()); |
| 115 | |
| 116 | if (mModelDisplayListController) |
| 117 | mModelDisplayListController->setGraphicsSystemInfo(mGraphicsSystemInfo); |
| 118 | } |
| 119 | |
| 120 | void LiveActorKit::initHitSensorDirector() { |
| 121 | mHitSensorDirector = new HitSensorDirector(mExecuteDirector); |
| 122 | } |
| 123 | |
| 124 | void LiveActorKit::initGravityHolder() { |
| 125 | mGravityHolder = new GravityHolder(); |
| 126 | mGravityHolder->init(); |
| 127 | } |
| 128 | |
| 129 | void LiveActorKit::initShadowDirector() {} |
| 130 | |
| 131 | void LiveActorKit::initEffectSystem() { |
| 132 | mEffectSystem = EffectSystem::initializeSystem(mGraphicsSystemInfo->getDrawContext(), nullptr); |
| 133 | } |
| 134 | |
| 135 | void LiveActorKit::initSwitchAreaDirector(s32 val1, s32 val2) { |
| 136 | mSwitchAreaDirector = |
| 137 | SwitchAreaDirector::tryCreate(areaObjDirector: mAreaObjDirector, playerHolder: mPlayerHolder, cameraDirector: mCameraDirector, switchOnAreaGroupCount: val1, switchKeepOnAreaGroupCount: val2); |
| 138 | } |
| 139 | |
| 140 | void LiveActorKit::initNatureDirector() { |
| 141 | mNatureDirector = new NatureDirector(); |
| 142 | mNatureDirector->init(); |
| 143 | } |
| 144 | |
| 145 | void LiveActorKit::endInit() { |
| 146 | mCollisionDirector->endInit(); |
| 147 | mClippingDirector->endInit(areaObjDirector: mAreaObjDirector); |
| 148 | mAreaObjDirector->endInit(); |
| 149 | mCameraDirector->endInit(mPlayerHolder); |
| 150 | |
| 151 | if (mEffectSystem) |
| 152 | mEffectSystem->startScene(mExecuteDirector); |
| 153 | |
| 154 | if (mSwitchAreaDirector) |
| 155 | mSwitchAreaDirector->endInit(); |
| 156 | |
| 157 | if (mItemDirector) |
| 158 | mItemDirector->endInit(); |
| 159 | |
| 160 | if (mShadowDirector) |
| 161 | mShadowDirector->endInit(); |
| 162 | |
| 163 | if (mNatureDirector && mAreaObjDirector) { |
| 164 | AreaObjGroup* waterArea = mAreaObjDirector->getAreaObjGroup(name: "WaterArea" ); |
| 165 | mNatureDirector->setWaterAreaGroup(waterArea); |
| 166 | } |
| 167 | |
| 168 | if (mEffectSystem) |
| 169 | mEffectSystem->setGraphicsSystemInfo(mGraphicsSystemInfo); |
| 170 | |
| 171 | mGraphicsSystemInfo->endInit(); |
| 172 | |
| 173 | if (mEffectSystem) |
| 174 | mEffectSystem->endInit(); |
| 175 | |
| 176 | for (s32 i = 0; i < mLiveActorGroupAllActors->getActorCount(); i++) { |
| 177 | LiveActor* actor = mLiveActorGroupAllActors->getActor(idx: i); |
| 178 | actor->initAfterPlacement(); |
| 179 | if (actor->getShadowKeeper()) |
| 180 | actor->getShadowKeeper()->initAfterPlacement(mGraphicsSystemInfo); |
| 181 | } |
| 182 | |
| 183 | mGraphicsSystemInfo->initAfterPlacement(); |
| 184 | mExecuteDirector->createExecutorListTable(); |
| 185 | } |
| 186 | |
| 187 | void LiveActorKit::update(const char* unk) { |
| 188 | clearGraphicsRequest(); |
| 189 | |
| 190 | if (mPadRumbleDirector) |
| 191 | mPadRumbleDirector->update(); |
| 192 | |
| 193 | if (mExecuteDirector) |
| 194 | mExecuteDirector->execute(tableName: unk); |
| 195 | |
| 196 | updateGraphics(); |
| 197 | |
| 198 | if (mAreaObjDirector) |
| 199 | mAreaObjDirector->update(); |
| 200 | |
| 201 | if (mSwitchAreaDirector) |
| 202 | mSwitchAreaDirector->update(); |
| 203 | } |
| 204 | |
| 205 | void LiveActorKit::clearGraphicsRequest() { |
| 206 | if (mGraphicsSystemInfo) |
| 207 | mGraphicsSystemInfo->clearGraphicsRequest(); |
| 208 | } |
| 209 | |
| 210 | void LiveActorKit::updateGraphics() { |
| 211 | mExecutorCore1->executeAsync(); |
| 212 | mExecutorCore2->executeAsync(); |
| 213 | |
| 214 | if (mGraphicsSystemInfo) |
| 215 | mGraphicsSystemInfo->updateGraphics(); |
| 216 | } |
| 217 | |
| 218 | void LiveActorKit::preDrawGraphics() { |
| 219 | if (mGraphicsSystemInfo) |
| 220 | mGraphicsSystemInfo->preDrawGraphics(mCameraDirector->getSceneCameraInfo()); |
| 221 | } |
| 222 | |
| 223 | } // namespace al |
| 224 | |