1#pragma once
2
3namespace al {
4class LiveActor;
5struct ActorInitInfo;
6
7namespace EffectObjFunction {
8void initActorEffectObj(LiveActor* actor, const ActorInitInfo& info);
9void initActorEffectObj(LiveActor* actor, const ActorInitInfo& info, const char* archiveName);
10void initActorEffectObjNoArchive(LiveActor* actor, const ActorInitInfo& info);
11void initActorEffectObjNoArchive(LiveActor* actor, const ActorInitInfo& info,
12 const char* effectKeeperName);
13} // namespace EffectObjFunction
14} // namespace al
15