| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | namespace al { |
| 4 | class LiveActor; |
| 5 | struct ActorInitInfo; |
| 6 | |
| 7 | namespace EffectObjFunction { |
| 8 | void initActorEffectObj(LiveActor* actor, const ActorInitInfo& info); |
| 9 | void initActorEffectObj(LiveActor* actor, const ActorInitInfo& info, const char* archiveName); |
| 10 | void initActorEffectObjNoArchive(LiveActor* actor, const ActorInitInfo& info); |
| 11 | void initActorEffectObjNoArchive(LiveActor* actor, const ActorInitInfo& info, |
| 12 | const char* effectKeeperName); |
| 13 | } // namespace EffectObjFunction |
| 14 | } // namespace al |
| 15 |