1#include "Library/Obj/SilhouetteModel.h"
2
3#include "Library/LiveActor/ActorClippingFunction.h"
4#include "Library/LiveActor/ActorInitFunction.h"
5
6namespace al {
7SilhouetteModel::SilhouetteModel(LiveActor* parent, const ActorInitInfo& initInfo,
8 const char* category)
9 : LiveActor("シルエットモデル") {
10 initActorSceneInfo(actor: this, info: initInfo);
11 initPoseKeeper(poseKeeper: parent->getPoseKeeper());
12 initActorModelKeeperByHost(this, parent);
13 initActorClipping(actor: this, initInfo);
14 invalidateClipping(actor: this);
15 initExecutorDraw(actor: this, info: initInfo, category);
16 makeActorAlive();
17}
18
19void SilhouetteModel::movement() {}
20} // namespace al
21