| 1 | #include "Library/Obj/SilhouetteModel.h" |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/ActorClippingFunction.h" |
| 4 | #include "Library/LiveActor/ActorInitFunction.h" |
| 5 | |
| 6 | namespace al { |
| 7 | SilhouetteModel::SilhouetteModel(LiveActor* parent, const ActorInitInfo& initInfo, |
| 8 | const char* category) |
| 9 | : LiveActor("シルエットモデル") { |
| 10 | initActorSceneInfo(actor: this, info: initInfo); |
| 11 | initPoseKeeper(poseKeeper: parent->getPoseKeeper()); |
| 12 | initActorModelKeeperByHost(this, parent); |
| 13 | initActorClipping(actor: this, initInfo); |
| 14 | invalidateClipping(actor: this); |
| 15 | initExecutorDraw(actor: this, info: initInfo, category); |
| 16 | makeActorAlive(); |
| 17 | } |
| 18 | |
| 19 | void SilhouetteModel::movement() {} |
| 20 | } // namespace al |
| 21 |