1#pragma once
2
3#include "Library/Area/AreaObj.h"
4
5namespace al {
6class SePlayArea : public AreaObj {
7public:
8 SePlayArea(const char* name);
9
10 void init(const AreaInitInfo& areaInitInfo) override;
11
12private:
13 const char* mSePlayName = nullptr;
14};
15} // namespace al
16