| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/Area/AreaObj.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class SePlayArea : public AreaObj { |
| 7 | public: |
| 8 | SePlayArea(const char* name); |
| 9 | |
| 10 | void init(const AreaInitInfo& areaInitInfo) override; |
| 11 | |
| 12 | private: |
| 13 | const char* mSePlayName = nullptr; |
| 14 | }; |
| 15 | } // namespace al |
| 16 |