| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadMatrix.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/Camera/CameraTargetBase.h" |
| 7 | |
| 8 | namespace al { |
| 9 | class CameraPoser; |
| 10 | struct CameraStartInfo; |
| 11 | class LiveActor; |
| 12 | |
| 13 | class ActorMatrixCameraTarget : public CameraTargetBase { |
| 14 | public: |
| 15 | ActorMatrixCameraTarget(const LiveActor*, const sead::Matrix34f*); |
| 16 | |
| 17 | void calcTrans(sead::Vector3f*) const override; |
| 18 | void calcSide(sead::Vector3f*) const override; |
| 19 | void calcUp(sead::Vector3f*) const override; |
| 20 | void calcFront(sead::Vector3f*) const override; |
| 21 | void calcVelocity(sead::Vector3f*) const override; |
| 22 | |
| 23 | private: |
| 24 | char filler[0x20]; |
| 25 | }; |
| 26 | |
| 27 | } // namespace al |
| 28 |