| 1 | #include "Library/Player/PlayerHolder.h" |
|---|---|
| 2 | |
| 3 | namespace al { |
| 4 | |
| 5 | PlayerHolder::PlayerHolder(s32 count) { |
| 6 | mBufferSize = count; |
| 7 | mPlayers = new Player[count]; |
| 8 | clear(); |
| 9 | } |
| 10 | |
| 11 | void PlayerHolder::clear() { |
| 12 | for (s32 i = 0; i < mBufferSize; i++) { |
| 13 | mPlayers[i].actor = nullptr; |
| 14 | mPlayers[i].padRumbleKeeper = nullptr; |
| 15 | } |
| 16 | } |
| 17 | |
| 18 | void PlayerHolder::registerPlayer(LiveActor* actor, PadRumbleKeeper* rumbleKeeper) { |
| 19 | mPlayers[mPlayerNum].actor = actor; |
| 20 | mPlayers[mPlayerNum].padRumbleKeeper = rumbleKeeper; |
| 21 | mPlayerNum++; |
| 22 | } |
| 23 | |
| 24 | LiveActor* PlayerHolder::getPlayer(s32 index) const { |
| 25 | return mPlayers[index].actor; |
| 26 | } |
| 27 | |
| 28 | LiveActor* PlayerHolder::tryGetPlayer(s32 index) const { |
| 29 | if (mBufferSize <= index) |
| 30 | return nullptr; |
| 31 | else if (mPlayerNum <= index) |
| 32 | return nullptr; |
| 33 | |
| 34 | return mPlayers[index].actor; |
| 35 | } |
| 36 | |
| 37 | s32 PlayerHolder::getPlayerNum() const { |
| 38 | return mPlayerNum; |
| 39 | } |
| 40 | |
| 41 | s32 PlayerHolder::getBufferSize() const { |
| 42 | return mBufferSize; |
| 43 | } |
| 44 | |
| 45 | bool PlayerHolder::isFull() const { |
| 46 | return mBufferSize <= mPlayerNum; |
| 47 | } |
| 48 | |
| 49 | bool PlayerHolder::isExistPadRumbleKeeper(s32 index) const { |
| 50 | return mPlayers[index].padRumbleKeeper != nullptr; |
| 51 | } |
| 52 | |
| 53 | PadRumbleKeeper* PlayerHolder::getPadRumbleKeeper(s32 index) const { |
| 54 | return mPlayers[index].padRumbleKeeper; |
| 55 | } |
| 56 | } // namespace al |
| 57 |