| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class Rail; |
| 7 | |
| 8 | class RailRider { |
| 9 | public: |
| 10 | RailRider(const Rail* rail); |
| 11 | void moveToRailStart(); |
| 12 | void move(); |
| 13 | void syncPosDir(); |
| 14 | void setCoord(f32 coord); |
| 15 | void moveToRailPoint(s32 point); |
| 16 | void moveToRailEnd(); |
| 17 | void moveToBegin(); |
| 18 | void moveToGoal(); |
| 19 | void moveToNearestRail(const sead::Vector3f& position); |
| 20 | void reverse(); |
| 21 | void setMoveGoingStart(); |
| 22 | void setMoveGoingEnd(); |
| 23 | void setSpeed(f32 speed); |
| 24 | void addSpeed(f32 speed); |
| 25 | void scaleSpeed(f32 speed); |
| 26 | bool isReachedGoal(); |
| 27 | bool isReachedRailEnd(); |
| 28 | bool isReachedRailStart(); |
| 29 | bool isReachedEdge(); |
| 30 | |
| 31 | private: |
| 32 | const Rail* mRail; |
| 33 | sead::Vector3f mPosition = sead::Vector3f::zero; |
| 34 | sead::Vector3f mDirection = sead::Vector3f::zero; |
| 35 | f32 mCoord = 0.0f; |
| 36 | f32 mRate = 0.0f; |
| 37 | bool mIsMoveForwards = true; |
| 38 | }; |
| 39 | } // namespace al |
| 40 | |