1#pragma once
2
3#include <prim/seadSafeString.h>
4
5namespace al {
6class SceneMsg {
7public:
8 SceneMsg();
9 void clear();
10 void setMsg(const char*, const char*);
11
12private:
13 void* field_00;
14 sead::FixedSafeString<128> field_08;
15 sead::FixedSafeString<128> field_a0;
16};
17} // namespace al
18