| 1 | #include "Library/Scene/Scene.h" |
| 2 | |
| 3 | #include "Library/Audio/AudioDirector.h" |
| 4 | #include "Library/Draw/GraphicsSystemInfo.h" |
| 5 | #include "Library/Layout/LayoutSystem.h" |
| 6 | #include "Library/LiveActor/LiveActorKit.h" |
| 7 | #include "Library/Model/ModelDisplayListController.h" |
| 8 | #include "Library/Model/ModelOcclusionCullingDirector.h" |
| 9 | #include "Library/Model/SkyDirector.h" |
| 10 | #include "Library/Scene/DemoDirector.h" |
| 11 | #include "Library/Scene/SceneMsgCtrl.h" |
| 12 | #include "Library/Scene/SceneObjHolder.h" |
| 13 | #include "Library/Scene/SceneStopCtrl.h" |
| 14 | #include "Library/Scene/SceneUtil.h" |
| 15 | #include "Library/Screen/ScreenCoverCtrl.h" |
| 16 | #include "Library/Stage/StageResourceKeeper.h" |
| 17 | #include "Library/System/GameSystemInfo.h" |
| 18 | #include "Project/LiveActor/ActorExecuteFunction.h" |
| 19 | |
| 20 | namespace al { |
| 21 | |
| 22 | Scene::Scene(const char* name) : NerveExecutor(name), mName(name) {} |
| 23 | |
| 24 | Scene::~Scene() { |
| 25 | if (mAudioDirector) |
| 26 | mAudioDirector->finalize(); |
| 27 | if (mStageResourceKeeper) |
| 28 | delete mStageResourceKeeper; |
| 29 | mStageResourceKeeper = nullptr; |
| 30 | if (mLiveActorKit) |
| 31 | delete mLiveActorKit; |
| 32 | mLiveActorKit = nullptr; |
| 33 | if (mLayoutKit) |
| 34 | delete mLayoutKit; |
| 35 | mLayoutKit = nullptr; |
| 36 | } |
| 37 | |
| 38 | void Scene::appear() { |
| 39 | mIsAlive = true; |
| 40 | if (mLiveActorKit) |
| 41 | executeUpdateDrawBuffer(mLiveActorKit); |
| 42 | } |
| 43 | |
| 44 | void Scene::kill() { |
| 45 | mIsAlive = false; |
| 46 | } |
| 47 | |
| 48 | void Scene::movement() { |
| 49 | if (mLiveActorKit) |
| 50 | incrementDrawBufferCounter(mLiveActorKit); |
| 51 | if (mSceneStopCtrl) |
| 52 | mSceneStopCtrl->update(); |
| 53 | if (mScreenCoverCtrl) |
| 54 | mScreenCoverCtrl->update(); |
| 55 | if (mLiveActorKit) |
| 56 | waitUpdateDrawBuffer(mLiveActorKit); |
| 57 | if (mAudioDirector) |
| 58 | mAudioDirector->updatePre(); |
| 59 | |
| 60 | updateNerve(); |
| 61 | control(); |
| 62 | |
| 63 | if (mAudioDirector) |
| 64 | mAudioDirector->updatePost(); |
| 65 | if (mLiveActorKit) { |
| 66 | waitUpdateCalcView(mLiveActorKit); |
| 67 | if (mLiveActorKit->getModelDisplayListController()) |
| 68 | mLiveActorKit->getModelDisplayListController()->update(); |
| 69 | executeUpdateDrawBuffer(mLiveActorKit); |
| 70 | ModelOcclusionCullingDirector* modelOcclusionCullingDirector = |
| 71 | mLiveActorKit->getGraphicsSystemInfo()->getModelOcclusionCullingDirector(); |
| 72 | if (modelOcclusionCullingDirector) |
| 73 | modelOcclusionCullingDirector->calc(); |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | CameraDirector* Scene::getCameraDirector() const { |
| 78 | return mLiveActorKit->getCameraDirector(); |
| 79 | } |
| 80 | |
| 81 | void Scene::initializeAsync(const SceneInitInfo& initInfo) { |
| 82 | init(initInfo); |
| 83 | } |
| 84 | |
| 85 | void Scene::initDrawSystemInfo(const SceneInitInfo& initInfo) { |
| 86 | mDrawSystemInfo = initInfo.gameSysInfo->drawSystemInfo; |
| 87 | } |
| 88 | |
| 89 | void Scene::initSceneObjHolder(SceneObjHolder* sceneObjHolder) { |
| 90 | mSceneObjHolder = sceneObjHolder; |
| 91 | } |
| 92 | |
| 93 | void Scene::initAndLoadStageResource(const char* stageName, s32 scenarioNo) { |
| 94 | mStageResourceKeeper = new StageResourceKeeper(); |
| 95 | mStageResourceKeeper->initAndLoadResource(stageName, scenarioNo); |
| 96 | } |
| 97 | |
| 98 | void Scene::initLiveActorKit(const SceneInitInfo& initInfo, s32 maxActors, s32 maxPlayers, |
| 99 | s32 maxCameras) { |
| 100 | initLiveActorKitImpl(initInfo, maxActors, maxPlayers, maxCameras); |
| 101 | |
| 102 | DrawSystemInfo* drawSystemInfo = initInfo.gameSysInfo->drawSystemInfo; |
| 103 | GraphicsInitArg graphicsInitArg = {getSceneDrawContext(scene: this), |
| 104 | drawSystemInfo->dockedRenderBuffer}; |
| 105 | graphicsInitArg._3c = maxCameras; |
| 106 | graphicsInitArg._10 = maxCameras << graphicsInitArg.atmosScatterViewNum; |
| 107 | mLiveActorKit->initGraphics(graphics: graphicsInitArg); |
| 108 | |
| 109 | mLiveActorKit->getGraphicsSystemInfo()->setApplicationMessageReceiver( |
| 110 | initInfo.gameSysInfo->applicationMessageReciever); |
| 111 | } |
| 112 | |
| 113 | void Scene::initLiveActorKitImpl(const SceneInitInfo& initInfo, s32 maxActors, s32 maxPlayers, |
| 114 | s32 maxCameras) { |
| 115 | mLiveActorKit = new LiveActorKit(maxActors, maxPlayers); |
| 116 | mLiveActorKit->setSceneDrawContext(getSceneDrawContext(scene: this)); |
| 117 | mLiveActorKit->setGamePadSystem(initInfo.gameSysInfo->gamePadSystem); |
| 118 | mLiveActorKit->setEffectSystem(initInfo.gameSysInfo->effectSystem); |
| 119 | mLiveActorKit->init(maxCameras); |
| 120 | } |
| 121 | |
| 122 | void Scene::initLiveActorKitWithGraphics(const GraphicsInitArg& graphicsInitArg, |
| 123 | const SceneInitInfo& initInfo, s32 maxActors, |
| 124 | s32 maxPlayers, s32 maxCameras) { |
| 125 | initLiveActorKitImpl(initInfo, maxActors, maxPlayers, maxCameras); |
| 126 | mLiveActorKit->initGraphics(graphics: graphicsInitArg); |
| 127 | mLiveActorKit->getGraphicsSystemInfo()->setApplicationMessageReceiver( |
| 128 | initInfo.gameSysInfo->applicationMessageReciever); |
| 129 | } |
| 130 | |
| 131 | void Scene::initLayoutKit(const SceneInitInfo& initInfo) { |
| 132 | mLayoutKit = new LayoutKit(initInfo.gameSysInfo->fontHolder); |
| 133 | mLayoutKit->setEffectSystem(initInfo.gameSysInfo->effectSystem); |
| 134 | mLayoutKit->setLayoutSystem(initInfo.gameSysInfo->layoutSystem); |
| 135 | mLayoutKit->setDrawContext(getSceneDrawContext(scene: this)); |
| 136 | } |
| 137 | |
| 138 | void Scene::initSceneStopCtrl() { |
| 139 | mSceneStopCtrl = new SceneStopCtrl(); |
| 140 | } |
| 141 | |
| 142 | void Scene::initSceneMsgCtrl() { |
| 143 | mSceneMsgCtrl = new SceneMsgCtrl(); |
| 144 | } |
| 145 | |
| 146 | void Scene::initScreenCoverCtrl() { |
| 147 | mScreenCoverCtrl = new ScreenCoverCtrl(); |
| 148 | } |
| 149 | |
| 150 | void Scene::endInit(const ActorInitInfo& initInfo) { |
| 151 | if (mAudioDirector) |
| 152 | mAudioDirector->initAfterInitPlacement(); |
| 153 | if (mSceneObjHolder) |
| 154 | mSceneObjHolder->initAfterPlacementSceneObj(initInfo); |
| 155 | if (mLiveActorKit) { |
| 156 | GraphicsSystemInfo* graphicsSystemInfo = mLiveActorKit->getGraphicsSystemInfo(); |
| 157 | if (graphicsSystemInfo && graphicsSystemInfo->getSkyDirector()) |
| 158 | graphicsSystemInfo->getSkyDirector()->init(initInfo); |
| 159 | if (mLiveActorKit) { |
| 160 | if (mLiveActorKit->getDemoDirector()) |
| 161 | mLiveActorKit->getDemoDirector()->endInit(initInfo); |
| 162 | mLiveActorKit->endInit(); |
| 163 | } |
| 164 | } |
| 165 | if (mLayoutKit) |
| 166 | mLayoutKit->endInit(); |
| 167 | } |
| 168 | |
| 169 | } // namespace al |
| 170 | |