| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <container/seadPtrArray.h> |
| 4 | #include <math/seadMatrix.h> |
| 5 | |
| 6 | namespace al { |
| 7 | |
| 8 | class ShadowMaskBase; |
| 9 | class LiveActor; |
| 10 | struct ActorInitInfo; |
| 11 | class ByamlIter; |
| 12 | class ShadowMaskCastOvalCylinder; |
| 13 | class ShadowMaskCube; |
| 14 | class ShadowMaskCylinder; |
| 15 | class ShadowMaskSphere; |
| 16 | |
| 17 | class ShadowMaskCtrl { |
| 18 | public: |
| 19 | ShadowMaskCtrl(bool); |
| 20 | void appendShadowMask(ShadowMaskBase*); |
| 21 | ShadowMaskBase* findShadowMask(const char*); |
| 22 | void hide(); |
| 23 | bool init(LiveActor*, const ActorInitInfo&, const ByamlIter&); |
| 24 | bool init(LiveActor*, s32); |
| 25 | void initAfterPlacement(); |
| 26 | void initShadowMaskNum(s32); |
| 27 | void invalidate(); |
| 28 | bool isHide(); |
| 29 | void setupShadowMaskCastOvalCylinderParam(ShadowMaskCastOvalCylinder*); |
| 30 | void setupShadowMaskCubeParam(ShadowMaskCube*); |
| 31 | void setupShadowMaskCylinderParam(ShadowMaskCylinder*); |
| 32 | void setupShadowMaskSphereParam(ShadowMaskSphere*); |
| 33 | void show(); |
| 34 | void validate(); |
| 35 | |
| 36 | private: |
| 37 | sead::PtrArray<ShadowMaskBase> mShadowMasks; |
| 38 | sead::Matrix34f mMtx; |
| 39 | void* mLiveActor; |
| 40 | bool mIsIgnoreShadowMaskYaml; |
| 41 | }; |
| 42 | |
| 43 | } // namespace al |
| 44 |