| 1 | #include "Library/LiveActor/ActorFlagFunction.h" |
|---|---|
| 2 | |
| 3 | #include "Library/Collision/Collider.h" |
| 4 | #include "Library/LiveActor/LiveActor.h" |
| 5 | #include "Library/LiveActor/LiveActorFlag.h" |
| 6 | #include "Library/Shadow/ShadowKeeper.h" |
| 7 | #include "Library/Shadow/ShadowMaskCtrl.h" |
| 8 | |
| 9 | namespace al { |
| 10 | bool isAlive(const LiveActor* actor) { |
| 11 | return !actor->getFlags()->isDead; |
| 12 | } |
| 13 | |
| 14 | bool isDead(const LiveActor* actor) { |
| 15 | return actor->getFlags()->isDead; |
| 16 | } |
| 17 | |
| 18 | bool isNoCollide(const LiveActor* actor) { |
| 19 | return actor->getFlags()->isCollideOff; |
| 20 | } |
| 21 | |
| 22 | void onCalcAnim(LiveActor* actor) { |
| 23 | actor->getFlags()->isDisableCalcAnim = false; |
| 24 | } |
| 25 | |
| 26 | void offCalcAnim(LiveActor* actor) { |
| 27 | actor->getFlags()->isDisableCalcAnim = true; |
| 28 | } |
| 29 | |
| 30 | void validateShadow(LiveActor* actor) { |
| 31 | ShadowMaskCtrl* shadowMaskCtrl = actor->getShadowKeeper()->getShadowMaskCtrl(); |
| 32 | if (shadowMaskCtrl) |
| 33 | shadowMaskCtrl->validate(); |
| 34 | } |
| 35 | |
| 36 | void invalidateShadow(LiveActor* actor) { |
| 37 | ShadowMaskCtrl* shadowMaskCtrl = actor->getShadowKeeper()->getShadowMaskCtrl(); |
| 38 | if (shadowMaskCtrl) |
| 39 | shadowMaskCtrl->invalidate(); |
| 40 | } |
| 41 | |
| 42 | void onCollide(LiveActor* actor) { |
| 43 | actor->getFlags()->isCollideOff = false; |
| 44 | Collider* collider = actor->getCollider(); |
| 45 | if (collider) |
| 46 | collider->onInvalidate(); |
| 47 | } |
| 48 | |
| 49 | void offCollide(LiveActor* actor) { |
| 50 | actor->getFlags()->isCollideOff = true; |
| 51 | } |
| 52 | |
| 53 | void validateMaterialCode(LiveActor* actor) { |
| 54 | actor->getFlags()->isMaterialCodeValid = true; |
| 55 | } |
| 56 | |
| 57 | void invalidateMaterialCode(LiveActor* actor) { |
| 58 | actor->getFlags()->isMaterialCodeValid = false; |
| 59 | } |
| 60 | |
| 61 | void validatePuddleMaterial(LiveActor* actor) { |
| 62 | actor->getFlags()->isPuddleMaterialValid = true; |
| 63 | } |
| 64 | |
| 65 | void invalidatePuddleMaterial(LiveActor* actor) { |
| 66 | actor->getFlags()->isPuddleMaterialValid = false; |
| 67 | } |
| 68 | |
| 69 | bool isAreaTarget(const LiveActor* actor) { |
| 70 | return actor->getFlags()->isAreaTargetOn; |
| 71 | } |
| 72 | |
| 73 | void onAreaTarget(LiveActor* actor) { |
| 74 | actor->getFlags()->isAreaTargetOn = true; |
| 75 | } |
| 76 | |
| 77 | void offAreaTarget(LiveActor* actor) { |
| 78 | actor->getFlags()->isAreaTargetOn = false; |
| 79 | } |
| 80 | |
| 81 | bool isUpdateMovementEffectAudioCollisionSensor(const LiveActor* actor) { |
| 82 | return actor->getFlags()->isUpdateMovementEffectAudioCollisionSensor; |
| 83 | } |
| 84 | |
| 85 | void onUpdateMovementEffectAudioCollisionSensor(LiveActor* actor) { |
| 86 | actor->getFlags()->isUpdateMovementEffectAudioCollisionSensor = true; |
| 87 | } |
| 88 | |
| 89 | void offUpdateMovementEffectAudioCollisionSensor(LiveActor* actor) { |
| 90 | actor->getFlags()->isUpdateMovementEffectAudioCollisionSensor = false; |
| 91 | } |
| 92 | } // namespace al |
| 93 |