| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | class ActorResource; |
| 8 | struct ActionAnimCtrlInfo; |
| 9 | |
| 10 | class ActionAnimCtrl { |
| 11 | public: |
| 12 | static ActionAnimCtrl* tryCreate(LiveActor*, const ActorResource*, const char*, const char*); |
| 13 | |
| 14 | ActionAnimCtrl(LiveActor*); |
| 15 | |
| 16 | void init(const ActorResource*, const char*, const char*); |
| 17 | bool start(const char*); |
| 18 | bool trySetFrame(f32); |
| 19 | bool isExistAction(const char*); |
| 20 | bool isActionOneTime(const char*); |
| 21 | bool isActionEnd(); |
| 22 | void sortCtrlInfo(); |
| 23 | const char* findAnimInfo(const char*) const; |
| 24 | const char* getPlayingActionName(); |
| 25 | f32 getActionFrameMax(const char*) const; |
| 26 | f32 getFrame() const; |
| 27 | f32 getFrameRate() const; |
| 28 | |
| 29 | private: |
| 30 | LiveActor* mParentActor; |
| 31 | const char* mPlayingAnimName = nullptr; |
| 32 | s32 mInfoCount = 0; |
| 33 | ActionAnimCtrlInfo* mInfos = nullptr; |
| 34 | const char* mPlayingActionName = nullptr; |
| 35 | s32 mPartIndex = -1; |
| 36 | }; |
| 37 | |
| 38 | } // namespace al |
| 39 | |