1#pragma once
2
3#include <prim/seadSafeString.h>
4
5namespace al {
6struct ActionAnimCtrlInfo;
7struct ActionAnimDataInfo;
8} // namespace al
9
10namespace alActionFunction {
11const char* getAnimName(const al::ActionAnimCtrlInfo* infoCtrl,
12 const al::ActionAnimDataInfo* infoData);
13} // namespace alActionFunction
14