| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class ActionPadAndCameraInfo; |
| 7 | class ActorResource; |
| 8 | class LiveActor; |
| 9 | |
| 10 | class ActionPadAndCameraCtrl { |
| 11 | public: |
| 12 | static ActionPadAndCameraCtrl* tryCreate(const LiveActor*, const ActorResource*, |
| 13 | const sead::Vector3f*, const char*); |
| 14 | |
| 15 | ActionPadAndCameraCtrl(const LiveActor*, const ActorResource*, const sead::Vector3f*, |
| 16 | const char*); |
| 17 | void notifyActorDead(); |
| 18 | void notifyActorEndClipped(); |
| 19 | void notifyActorStartClipped(); |
| 20 | void startAction(const char*); |
| 21 | void startPadRumble(const ActionPadAndCameraInfo*); |
| 22 | void stopPadRumble(const ActionPadAndCameraInfo*); |
| 23 | void update(f32, f32, f32, bool); |
| 24 | void updateCamera(const ActionPadAndCameraInfo*); |
| 25 | void updateCameraLoopShake(const ActionPadAndCameraInfo*); |
| 26 | void updatePadRumbleSourcePos(ActionPadAndCameraInfo*); |
| 27 | }; |
| 28 | } // namespace al |
| 29 |