| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | #include "Project/Anim/AnimPlayerBase.h" |
| 6 | |
| 7 | namespace al { |
| 8 | struct AnimPlayerInitInfo; |
| 9 | struct AnimResInfo; |
| 10 | |
| 11 | class AnimPlayerSimple : public AnimPlayerBase { |
| 12 | public: |
| 13 | AnimPlayerSimple(); |
| 14 | |
| 15 | virtual void init(const AnimPlayerInitInfo*) = 0; |
| 16 | virtual void setAnimToModel(const AnimResInfo*) = 0; |
| 17 | virtual void applyTo(); |
| 18 | |
| 19 | bool calcNeedUpdateAnimNext() override; |
| 20 | |
| 21 | void startAnim(const char*); |
| 22 | void update(); |
| 23 | void clearAnim(); |
| 24 | |
| 25 | const char* getPlayingAnimName(); |
| 26 | f32 getAnimFrame(); |
| 27 | f32 getAnimFrameMax(); |
| 28 | f32 getAnimFrameMax(const char*); |
| 29 | f32 getAnimFrameRate(); |
| 30 | |
| 31 | void setAnimFrame(f32); |
| 32 | void setAnimFrameMax(const char*); |
| 33 | void setAnimFrameRate(f32); |
| 34 | |
| 35 | bool isAnimExist(const char*); |
| 36 | bool isAnimEnd(); |
| 37 | bool isAnimOneTime(); |
| 38 | bool isAnimOneTime(const char*); |
| 39 | bool isAnimPlaying(); |
| 40 | |
| 41 | private: |
| 42 | }; |
| 43 | } // namespace al |
| 44 | |