| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | namespace al { |
| 4 | class SceneCameraInfo; |
| 5 | class PlayerHolder; |
| 6 | class AreaObjGroup; |
| 7 | class ClippingActorInfo; |
| 8 | |
| 9 | class ViewInfoCtrl { |
| 10 | public: |
| 11 | ViewInfoCtrl(const PlayerHolder*, const SceneCameraInfo*); |
| 12 | |
| 13 | void initActorInfo(ClippingActorInfo*); |
| 14 | void initViewCtrlAreaGroup(const AreaObjGroup*); |
| 15 | bool update(); |
| 16 | void startCheckByCameraPos(); |
| 17 | void startCheckByLookAtPos(); |
| 18 | void startCheckByPlayerPos(); |
| 19 | |
| 20 | private: |
| 21 | void* filler[0x7]; |
| 22 | }; |
| 23 | |
| 24 | } // namespace al |
| 25 |