| 1 | #include "Project/File/SoundItemEntry.h" |
|---|---|
| 2 | |
| 3 | namespace al { |
| 4 | SoundItemEntry::SoundItemEntry() = default; |
| 5 | |
| 6 | void SoundItemEntry::load() { |
| 7 | mIsLoadSuccess = mResourceLoader->tryLoad(entryId: mItemId, unknown: _bc); |
| 8 | sendMessageDone(); |
| 9 | } |
| 10 | |
| 11 | void SoundItemEntry::setLoadRequestInfo(u32 itemId, u32 unknown, |
| 12 | IAudioResourceLoader* resourceLoader) { |
| 13 | mItemId = itemId; |
| 14 | _bc = unknown; |
| 15 | mResourceLoader = resourceLoader; |
| 16 | setLoadStateRequested(); |
| 17 | } |
| 18 | |
| 19 | bool SoundItemEntry::isLoadSuccess() const { |
| 20 | return mIsLoadSuccess; |
| 21 | } |
| 22 | |
| 23 | u32 SoundItemEntry::getSoundItemId() const { |
| 24 | return mItemId; |
| 25 | } |
| 26 | |
| 27 | void SoundItemEntry::clear() { |
| 28 | FileEntryBase::clear(); |
| 29 | mItemId = -1; |
| 30 | _bc = -1; |
| 31 | mResourceLoader = nullptr; |
| 32 | mIsLoadSuccess = false; |
| 33 | } |
| 34 | |
| 35 | } // namespace al |
| 36 |