| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | class ActorItemInfo; |
| 8 | struct ActorInitInfo; |
| 9 | class HitSensor; |
| 10 | |
| 11 | class ActorItemKeeper { |
| 12 | public: |
| 13 | ActorItemKeeper(const LiveActor*, s32); |
| 14 | |
| 15 | ActorItemInfo* addItem(const ActorInitInfo&, const char*, const char*, const char*, s32, bool); |
| 16 | void reset(); |
| 17 | void setFactor(const char*, const HitSensor*); |
| 18 | ActorItemInfo* getAppearItemInfo(const char*) const; |
| 19 | |
| 20 | private: |
| 21 | void* unknown[0x7]; |
| 22 | }; |
| 23 | } // namespace al |
| 24 |