| 1 | #include <algorithm> |
| 2 | #include <cmath> |
| 3 | |
| 4 | #include <gfx/seadColor.h> |
| 5 | #include <math/seadMathCalcCommon.h> |
| 6 | |
| 7 | namespace sead |
| 8 | { |
| 9 | const Color4f Color4f::cBlack(0.0f, 0.0f, 0.0f, 1.0f); |
| 10 | const Color4f Color4f::cGray(0.5f, 0.5f, 0.5f, 1.0f); |
| 11 | const Color4f Color4f::cWhite(1.0f, 1.0f, 1.0f, 1.0f); |
| 12 | const Color4f Color4f::cRed(1.0f, 0.0f, 0.0f, 1.0f); |
| 13 | const Color4f Color4f::cGreen(0.0f, 1.0f, 0.0f, 1.0f); |
| 14 | const Color4f Color4f::cBlue(0.0f, 0.0f, 1.0f, 1.0f); |
| 15 | const Color4f Color4f::cYellow(1.0f, 1.0f, 0.0f, 1.0f); |
| 16 | const Color4f Color4f::cMagenta(1.0f, 0.0f, 1.0f, 1.0f); |
| 17 | const Color4f Color4f::cCyan(0.0f, 1.0f, 1.0f, 1.0f); |
| 18 | const f32 Color4f::cElementMax = 1.0f; |
| 19 | const f32 Color4f::cElementMin = 0.0f; |
| 20 | |
| 21 | Color4f Color4f::lerp(const Color4f& color1, const Color4f& color2, f32 t) |
| 22 | { |
| 23 | t = sead::Mathf::clamp(value: t, low: cElementMin, high: cElementMax); |
| 24 | const f32 a = sead::lerp(a: color1.a, b: color2.a, t); |
| 25 | const f32 r = sead::lerp(a: color1.r, b: color2.r, t); |
| 26 | const f32 g = sead::lerp(a: color1.g, b: color2.g, t); |
| 27 | const f32 b = sead::lerp(a: color1.b, b: color2.b, t); |
| 28 | return {r, g, b, a}; |
| 29 | } |
| 30 | |
| 31 | void Color4f::setLerp(const Color4f& color1, const Color4f& color2, f32 t) |
| 32 | { |
| 33 | t = sead::Mathf::clamp(value: t, low: cElementMin, high: cElementMax); |
| 34 | a = sead::lerp(a: color1.a, b: color2.a, t); |
| 35 | r = sead::lerp(a: color1.r, b: color2.r, t); |
| 36 | g = sead::lerp(a: color1.g, b: color2.g, t); |
| 37 | b = sead::lerp(a: color1.b, b: color2.b, t); |
| 38 | } |
| 39 | |
| 40 | void Color4f::setGammaCollection(const Color4f& value, f32 gamma) |
| 41 | { |
| 42 | a = value.a; |
| 43 | r = std::pow(lcpp_x: value.r, lcpp_y: gamma); |
| 44 | g = std::pow(lcpp_x: value.g, lcpp_y: gamma); |
| 45 | b = std::pow(lcpp_x: value.b, lcpp_y: gamma); |
| 46 | } |
| 47 | |
| 48 | void Color4f::adjustOverflow() |
| 49 | { |
| 50 | r = sead::Mathf::clamp(value: r, low: cElementMin, high: cElementMax); |
| 51 | g = sead::Mathf::clamp(value: g, low: cElementMin, high: cElementMax); |
| 52 | b = sead::Mathf::clamp(value: b, low: cElementMin, high: cElementMax); |
| 53 | a = sead::Mathf::clamp(value: a, low: cElementMin, high: cElementMax); |
| 54 | } |
| 55 | |
| 56 | #define SEAD_COLOR4F_OPERATORS(OP, OP2) \ |
| 57 | Color4f& Color4f::operator OP(const Color4f& rhs) \ |
| 58 | { \ |
| 59 | r OP rhs.r; \ |
| 60 | g OP rhs.g; \ |
| 61 | b OP rhs.b; \ |
| 62 | a OP rhs.a; \ |
| 63 | return *this; \ |
| 64 | } \ |
| 65 | Color4f& Color4f::operator OP(f32 x) \ |
| 66 | { \ |
| 67 | r OP x; \ |
| 68 | g OP x; \ |
| 69 | b OP x; \ |
| 70 | a OP x; \ |
| 71 | return *this; \ |
| 72 | } \ |
| 73 | Color4f operator OP2(const Color4f& lhs, const Color4f& rhs) \ |
| 74 | { \ |
| 75 | Color4f result = lhs; \ |
| 76 | result OP rhs; \ |
| 77 | return result; \ |
| 78 | } \ |
| 79 | Color4f operator OP2(const Color4f& lhs, f32 x) \ |
| 80 | { \ |
| 81 | Color4f result = lhs; \ |
| 82 | result OP x; \ |
| 83 | return result; \ |
| 84 | } |
| 85 | |
| 86 | SEAD_COLOR4F_OPERATORS(+=, +) |
| 87 | SEAD_COLOR4F_OPERATORS(-=, -) |
| 88 | SEAD_COLOR4F_OPERATORS(*=, *) |
| 89 | SEAD_COLOR4F_OPERATORS(/=, /) |
| 90 | |
| 91 | bool operator==(const Color4f& lhs, const Color4f& rhs) |
| 92 | { |
| 93 | return lhs.r == rhs.r && lhs.g == rhs.g && lhs.b == rhs.b && lhs.a == rhs.a; |
| 94 | } |
| 95 | |
| 96 | const Color4u8 Color4u8::cBlack(0, 0, 0, 255); |
| 97 | const Color4u8 Color4u8::cGray(128, 128, 128, 255); |
| 98 | const Color4u8 Color4u8::cWhite(255, 255, 255, 255); |
| 99 | const Color4u8 Color4u8::cRed(255, 0, 0, 255); |
| 100 | const Color4u8 Color4u8::cGreen(0, 255, 0, 255); |
| 101 | const Color4u8 Color4u8::cBlue(0, 0, 255, 255); |
| 102 | const Color4u8 Color4u8::cYellow(255, 255, 0, 255); |
| 103 | const Color4u8 Color4u8::cMagenta(255, 0, 255, 255); |
| 104 | const Color4u8 Color4u8::cCyan(0, 255, 255, 255); |
| 105 | const u8 Color4u8::cElementMax = 255; |
| 106 | const u8 Color4u8::cElementMin = 0; |
| 107 | |
| 108 | // NON_MATCHING: but semantically equivalent (setLerp is matching after all) |
| 109 | Color4u8 Color4u8::lerp(const Color4u8& color1, const Color4u8& color2, f32 t) |
| 110 | { |
| 111 | Color4u8 result = color1; |
| 112 | result.setLerp(color1, color2, t); |
| 113 | return result; |
| 114 | } |
| 115 | |
| 116 | void Color4u8::setf(f32 fr, f32 fg, f32 fb, f32 fa) |
| 117 | { |
| 118 | r = sead::Mathf::clamp(value: fr, low: 0.0f, high: 1.0f) * 255.0f; |
| 119 | g = sead::Mathf::clamp(value: fg, low: 0.0f, high: 1.0f) * 255.0f; |
| 120 | b = sead::Mathf::clamp(value: fb, low: 0.0f, high: 1.0f) * 255.0f; |
| 121 | a = sead::Mathf::clamp(value: fa, low: 0.0f, high: 1.0f) * 255.0f; |
| 122 | } |
| 123 | |
| 124 | void Color4u8::setLerp(const Color4u8& color1, const Color4u8& color2, f32 t) |
| 125 | { |
| 126 | t = sead::Mathf::clamp(value: t, low: 0.0f, high: 1.0f); |
| 127 | a = sead::lerp(a: color1.a, b: color2.a, t); |
| 128 | r = sead::lerp(a: color1.r, b: color2.r, t); |
| 129 | g = sead::lerp(a: color1.g, b: color2.g, t); |
| 130 | b = sead::lerp(a: color1.b, b: color2.b, t); |
| 131 | } |
| 132 | |
| 133 | void Color4u8::setGammaCollection(const Color4u8& value, f32 gamma) |
| 134 | { |
| 135 | a = value.a; |
| 136 | r = sead::Mathf::clamp(value: std::pow(lcpp_x: f32(value.r) / 255.0f, lcpp_y: gamma), low: 0.0f, high: 1.0f) * 255.0f; |
| 137 | g = sead::Mathf::clamp(value: std::pow(lcpp_x: f32(value.g) / 255.0f, lcpp_y: gamma), low: 0.0f, high: 1.0f) * 255.0f; |
| 138 | b = sead::Mathf::clamp(value: std::pow(lcpp_x: f32(value.b) / 255.0f, lcpp_y: gamma), low: 0.0f, high: 1.0f) * 255.0f; |
| 139 | } |
| 140 | |
| 141 | #define SEAD_Color4u8_OPERATORS(OP, OP2) \ |
| 142 | Color4u8 operator OP2(const Color4u8& lhs, const Color4u8& rhs) \ |
| 143 | { \ |
| 144 | Color4u8 result = lhs; \ |
| 145 | result OP rhs; \ |
| 146 | return result; \ |
| 147 | } \ |
| 148 | Color4u8 operator OP2(const Color4u8& lhs, u8 x) \ |
| 149 | { \ |
| 150 | Color4u8 result = lhs; \ |
| 151 | result OP x; \ |
| 152 | return result; \ |
| 153 | } |
| 154 | |
| 155 | SEAD_Color4u8_OPERATORS(+=, +); |
| 156 | SEAD_Color4u8_OPERATORS(-=, -); |
| 157 | SEAD_Color4u8_OPERATORS(*=, *); |
| 158 | SEAD_Color4u8_OPERATORS(/=, /); |
| 159 | SEAD_Color4u8_OPERATORS(|=, |); |
| 160 | SEAD_Color4u8_OPERATORS(&=, &); |
| 161 | |
| 162 | Color4u8& Color4u8::operator+=(const Color4u8& rhs) |
| 163 | { |
| 164 | return apply_(fn: [&](auto m) { this->*m = std::min<u32>(0xFF, u32(this->*m) + rhs.*m); }); |
| 165 | } |
| 166 | |
| 167 | Color4u8& Color4u8::operator-=(const Color4u8& rhs) |
| 168 | { |
| 169 | return apply_(fn: [&](auto m) { this->*m = this->*m >= rhs.*m ? this->*m - rhs.*m : 0; }); |
| 170 | } |
| 171 | |
| 172 | Color4u8& Color4u8::operator*=(const Color4u8& rhs) |
| 173 | { |
| 174 | return apply_(fn: [&](auto m) { this->*m = this->*m * rhs.*m / 0xFF; }); |
| 175 | } |
| 176 | |
| 177 | Color4u8& Color4u8::operator/=(const Color4u8& rhs) |
| 178 | { |
| 179 | return apply_(fn: [&](auto m) { |
| 180 | if (rhs.*m) |
| 181 | this->*m = std::min<u32>(a: 0xFF, b: 255 * u32(this->*m) / u32(rhs.*m)); |
| 182 | else |
| 183 | this->*m = 255; |
| 184 | }); |
| 185 | } |
| 186 | |
| 187 | Color4u8& Color4u8::operator|=(const Color4u8& rhs) |
| 188 | { |
| 189 | return apply_(fn: [&](auto m) { this->*m = this->*m | rhs.*m; }); |
| 190 | } |
| 191 | |
| 192 | Color4u8& Color4u8::operator&=(const Color4u8& rhs) |
| 193 | { |
| 194 | return apply_(fn: [&](auto m) { this->*m = this->*m & rhs.*m; }); |
| 195 | } |
| 196 | |
| 197 | bool operator==(const Color4u8& lhs, const Color4u8& rhs) |
| 198 | { |
| 199 | return lhs.r == rhs.r && lhs.g == rhs.g && lhs.b == rhs.b && lhs.a == rhs.a; |
| 200 | } |
| 201 | |
| 202 | Color4u8& Color4u8::operator+=(u8 x) |
| 203 | { |
| 204 | return apply_(fn: [&](auto m) { this->*m = std::min<u32>(a: 0xFF, b: x + u32(this->*m)); }); |
| 205 | } |
| 206 | |
| 207 | Color4u8& Color4u8::operator-=(u8 x) |
| 208 | { |
| 209 | return apply_(fn: [&](auto m) { this->*m = this->*m >= x ? this->*m - x : 0; }); |
| 210 | } |
| 211 | |
| 212 | // NON_MATCHING: regalloc, one harmless reordering |
| 213 | Color4u8& Color4u8::operator*=(float x) |
| 214 | { |
| 215 | return apply_(fn: [&](auto m) { this->*m = std::max(0.0f, this->*m * x); }); |
| 216 | } |
| 217 | |
| 218 | Color4u8& Color4u8::operator/=(float x) |
| 219 | { |
| 220 | return apply_(fn: [&](auto m) { |
| 221 | if (x == 0.0f) |
| 222 | { |
| 223 | this->*m = 255; |
| 224 | return; |
| 225 | } |
| 226 | const float q = float(this->*m) / x; |
| 227 | if (q < 0.0f) |
| 228 | this->*m = 0; |
| 229 | else if (q > 255.0f) |
| 230 | this->*m = 255; |
| 231 | else |
| 232 | this->*m = q; |
| 233 | }); |
| 234 | } |
| 235 | |
| 236 | Color4u8& Color4u8::operator|=(u8 x) |
| 237 | { |
| 238 | return apply_(fn: [&](auto m) { this->*m = this->*m | x; }); |
| 239 | } |
| 240 | |
| 241 | Color4u8& Color4u8::operator&=(u8 x) |
| 242 | { |
| 243 | return apply_(fn: [&](auto m) { this->*m = this->*m & x; }); |
| 244 | } |
| 245 | |
| 246 | // NON_MATCHING: see Color4u8::operator*(f32) |
| 247 | Color4u8 operator*(const Color4u8& lhs, f32 x) |
| 248 | { |
| 249 | Color4u8 result = lhs; |
| 250 | result *= x; |
| 251 | return result; |
| 252 | } |
| 253 | |
| 254 | // NON_MATCHING: equivalent but affected by the same issue as Color4u8::lerp |
| 255 | Color4u8 operator/(const Color4u8& lhs, f32 x) |
| 256 | { |
| 257 | Color4u8 result = lhs; |
| 258 | result /= x; |
| 259 | return result; |
| 260 | } |
| 261 | } // namespace sead |
| 262 | |