1#include <gfx/seadFrameBuffer.h>
2
3namespace sead
4{
5LogicalFrameBuffer::~LogicalFrameBuffer() = default;
6
7FrameBuffer::~FrameBuffer() = default;
8
9void FrameBuffer::copyToDisplayBuffer(DrawContext*, const DisplayBuffer*) const {}
10
11void FrameBuffer::clearMRT(DrawContext*, u32, const Color4f&) const {}
12
13void FrameBuffer::bind(DrawContext* draw_context) const
14{
15 bindImpl_(draw_context);
16}
17} // namespace sead
18