| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | struct ActorInitInfo; |
| 7 | } // namespace al |
| 8 | |
| 9 | class BarrierField : public al::LiveActor { |
| 10 | public: |
| 11 | BarrierField(const char*); |
| 12 | void init(const al::ActorInitInfo&) override; |
| 13 | void appear() override; |
| 14 | void kill() override; |
| 15 | void disappearByShineGet(); |
| 16 | |
| 17 | void exeAppear(); |
| 18 | void exeAppearBreedaMoonWorld(); |
| 19 | void exeHide(); |
| 20 | void exeDisappear(); |
| 21 | |
| 22 | private: |
| 23 | bool mIsDisappearByShineGet = false; |
| 24 | bool mIsMoon = false; |
| 25 | }; |
| 26 |