| 1 | #include "Boss/BarrierField.h" |
| 2 | |
| 3 | #include "Library/Effect/EffectSystemInfo.h" |
| 4 | #include "Library/LiveActor/ActorActionFunction.h" |
| 5 | #include "Library/LiveActor/ActorClippingFunction.h" |
| 6 | #include "Library/LiveActor/ActorInitUtil.h" |
| 7 | #include "Library/Nerve/NerveSetupUtil.h" |
| 8 | #include "Library/Placement/PlacementFunction.h" |
| 9 | #include "Library/Stage/StageSwitchUtil.h" |
| 10 | |
| 11 | #include "System/GameDataFunction.h" |
| 12 | #include "Util/DemoUtil.h" |
| 13 | |
| 14 | namespace { |
| 15 | NERVE_ACTION_IMPL(BarrierField, Appear); |
| 16 | NERVE_ACTION_IMPL(BarrierField, AppearBreedaMoonWorld); |
| 17 | NERVE_ACTION_IMPL(BarrierField, Hide); |
| 18 | NERVE_ACTION_IMPL(BarrierField, Disappear); |
| 19 | |
| 20 | NERVE_ACTIONS_MAKE_STRUCT(BarrierField, Appear, AppearBreedaMoonWorld, Hide, Disappear); |
| 21 | |
| 22 | } // namespace |
| 23 | |
| 24 | BarrierField::BarrierField(const char* name) : al::LiveActor(name) {} |
| 25 | |
| 26 | void BarrierField::init(const al::ActorInitInfo& initInfo) { |
| 27 | al::initNerveAction(actor: this, actionName: "Hide" , collector: &NrvBarrierField.collector, maxStates: 0); |
| 28 | al::initMapPartsActor(actor: this, initInfo, suffix: nullptr); |
| 29 | al::tryGetArg(arg: &mIsDisappearByShineGet, initInfo, key: "IsDisappearByShineGet" ); |
| 30 | if (al::isObjectName(initInfo, name: "WaterfallWorldHomeBarrier" ) && |
| 31 | GameDataFunction::isWorldMoon(accessor: this)) |
| 32 | mIsMoon = true; |
| 33 | al::trySyncStageSwitchAppearAndKill(actor: this); |
| 34 | } |
| 35 | |
| 36 | void BarrierField::appear() { |
| 37 | LiveActor::appear(); |
| 38 | |
| 39 | if (mIsMoon) |
| 40 | al::startNerveAction(actor: this, actionName: "AppearBreedaMoonWorld" ); |
| 41 | else |
| 42 | al::startNerveAction(actor: this, actionName: "Appear" ); |
| 43 | |
| 44 | al::tryOnStageSwitch(user: this, linkName: "SwitchExistOnOff" ); |
| 45 | al::invalidateClipping(actor: this); |
| 46 | if (mIsDisappearByShineGet) |
| 47 | rs::setBossBarrierField(this); |
| 48 | } |
| 49 | |
| 50 | void BarrierField::kill() { |
| 51 | al::tryOffStageSwitch(user: this, linkName: "SwitchExistOnOff" ); |
| 52 | al::validateClipping(actor: this); |
| 53 | al::LiveActor::kill(); |
| 54 | } |
| 55 | |
| 56 | void BarrierField::disappearByShineGet() { |
| 57 | if (getEffectKeeper()) |
| 58 | al::tryKillEmitterAndParticleAll(this); |
| 59 | kill(); |
| 60 | } |
| 61 | |
| 62 | void BarrierField::exeAppear() {} |
| 63 | |
| 64 | void BarrierField::exeAppearBreedaMoonWorld() {} |
| 65 | |
| 66 | void BarrierField::exeHide() {} |
| 67 | |
| 68 | void BarrierField::exeDisappear() { |
| 69 | kill(); |
| 70 | } |
| 71 | |