| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/Nerve/NerveStateBase.h" |
| 4 | |
| 5 | namespace al { |
| 6 | struct ActorInitInfo; |
| 7 | class HitSensor; |
| 8 | class LiveActor; |
| 9 | class SensorMsg; |
| 10 | } // namespace al |
| 11 | |
| 12 | class EnemyCap; |
| 13 | |
| 14 | class EnemyStateDamageCap : public al::ActorStateBase { |
| 15 | public: |
| 16 | EnemyStateDamageCap(al::LiveActor* actor); |
| 17 | void kill() override; |
| 18 | |
| 19 | void createEnemyCap(const al::ActorInitInfo&, const char*); |
| 20 | bool tryReceiveMsgCapBlow(const al::SensorMsg*, al::HitSensor*, al::HitSensor*); |
| 21 | bool isCapOn() const; |
| 22 | void blowCap(al::HitSensor*); |
| 23 | void resetCap(); |
| 24 | void makeActorDeadCap(); |
| 25 | |
| 26 | void exeWait(); |
| 27 | void exeDamageCap(); |
| 28 | |
| 29 | const EnemyCap* getEnemyCap() { return mEnemyCap; }; |
| 30 | |
| 31 | private: |
| 32 | EnemyCap* mEnemyCap = nullptr; |
| 33 | }; |
| 34 |