| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | #include "Library/Nerve/NerveStateBase.h" |
| 6 | |
| 7 | namespace al { |
| 8 | struct ActorInitInfo; |
| 9 | } |
| 10 | |
| 11 | class EnemyCap; |
| 12 | |
| 13 | class EnemyStateReset : public al::ActorStateBase { |
| 14 | public: |
| 15 | EnemyStateReset(al::LiveActor*, const al::ActorInitInfo&, EnemyCap*); |
| 16 | |
| 17 | void appear() override; |
| 18 | void kill() override; |
| 19 | |
| 20 | void exeWait(); |
| 21 | |
| 22 | private: |
| 23 | sead::Vector3f mPos = sead::Vector3f::zero; |
| 24 | sead::Vector3f mRot = sead::Vector3f::zero; |
| 25 | f32 mValidDistance = 4000.0f; |
| 26 | bool mIsRevive = true; |
| 27 | bool mIsInvalidateSensors = false; |
| 28 | EnemyCap* mEnemyCap = nullptr; |
| 29 | }; |
| 30 |