| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadQuat.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/Nerve/NerveStateBase.h" |
| 7 | |
| 8 | class EnemyStateReviveInsideScreen : public al::ActorStateBase { |
| 9 | public: |
| 10 | EnemyStateReviveInsideScreen(al::LiveActor*); |
| 11 | |
| 12 | void appear() override; |
| 13 | void kill() override; |
| 14 | |
| 15 | void startRevive(); |
| 16 | bool isDisappear() const; |
| 17 | |
| 18 | void exeHide(); |
| 19 | void exeDelay(); |
| 20 | void exeAppearSign(); |
| 21 | |
| 22 | private: |
| 23 | sead::Quatf mReviveQuat = sead::Quatf::unit; |
| 24 | sead::Vector3f mRevivePos = sead::Vector3f::zero; |
| 25 | bool mIsHidden = false; |
| 26 | bool mIsModelHidden = false; |
| 27 | bool mIsInvalidClipping = false; |
| 28 | }; |
| 29 |