| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/Nerve/NerveStateBase.h" |
| 4 | |
| 5 | class EnemyStateWander : public al::ActorStateBase { |
| 6 | public: |
| 7 | EnemyStateWander(al::LiveActor* actor, const char* stateName); |
| 8 | |
| 9 | void appear() override; |
| 10 | |
| 11 | void exeWait(); |
| 12 | void exeWalk(); |
| 13 | void exeFall(); |
| 14 | |
| 15 | bool isWait() const; |
| 16 | bool isWalk() const; |
| 17 | bool isFall() const; |
| 18 | void changeWalkAnim(const char*); |
| 19 | |
| 20 | private: |
| 21 | const char* mStateName; |
| 22 | s32 mMaxWaitTime = 0; |
| 23 | f32 mWalkSpeed = -1.0f; |
| 24 | bool mIsSwapRotation = false; |
| 25 | }; |
| 26 |