1#pragma once
2
3#include <basis/seadTypes.h>
4
5#include "Library/Scene/ISceneObj.h"
6
7class Jango;
8
9class JangoDirector : public al::ISceneObj {
10public:
11 JangoDirector();
12
13 const char* getSceneObjName() const override { return "ジャンゴ保持者"; }
14
15 void registerJango(Jango* jango);
16 bool isEnableCap() const;
17 void placeCap();
18 void removeCap();
19
20private:
21 Jango** mJangos = new Jango*[10];
22 s32 mJangoCount = 0;
23 bool mIsEnableCap = false;
24};
25