1#pragma once
2
3#include "Library/LiveActor/LiveActor.h"
4
5class KuromadoMagicBall : public al::LiveActor {
6public:
7 KuromadoMagicBall(const char* actorName);
8
9 void init(const al::ActorInitInfo& info) override;
10 void appear() override;
11 void control() override;
12 void attackSensor(al::HitSensor* self, al::HitSensor* other) override;
13
14private:
15 s32 mAliveTimer = 0;
16};
17