| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | class KuromadoMagicBall : public al::LiveActor { |
| 6 | public: |
| 7 | KuromadoMagicBall(const char* actorName); |
| 8 | |
| 9 | void init(const al::ActorInitInfo& info) override; |
| 10 | void appear() override; |
| 11 | void control() override; |
| 12 | void attackSensor(al::HitSensor* self, al::HitSensor* other) override; |
| 13 | |
| 14 | private: |
| 15 | s32 mAliveTimer = 0; |
| 16 | }; |
| 17 |