| 1 | #include "Enemy/KuromadoMagicBall.h" |
| 2 | |
| 3 | #include "Library/Effect/EffectSystemInfo.h" |
| 4 | #include "Library/LiveActor/ActorClippingFunction.h" |
| 5 | #include "Library/LiveActor/ActorInitFunction.h" |
| 6 | #include "Library/LiveActor/ActorMovementFunction.h" |
| 7 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 8 | #include "Library/LiveActor/ActorSensorUtil.h" |
| 9 | |
| 10 | #include "Util/SensorMsgFunction.h" |
| 11 | |
| 12 | KuromadoMagicBall::KuromadoMagicBall(const char* actorName) : al::LiveActor(actorName) {} |
| 13 | |
| 14 | void KuromadoMagicBall::init(const al::ActorInitInfo& info) { |
| 15 | al::initActorSceneInfo(actor: this, info); |
| 16 | al::initActorPoseTFSV(actor: this); |
| 17 | al::initActorSRT(actor: this, info); |
| 18 | al::initActorClipping(actor: this, initInfo: info); |
| 19 | al::invalidateClipping(actor: this); |
| 20 | al::initActorEffectKeeper(this, info, "KuromadoMagicBall" ); |
| 21 | al::initExecutorEnemyMovement(actor: this, info); |
| 22 | initHitSensor(amount: 1); |
| 23 | al::addHitSensorEnemyAttack(this, info, "Attack" , 120.0f, 8, sead::Vector3f(0.0f, 0.0f, 0.0f)); |
| 24 | makeActorDead(); |
| 25 | } |
| 26 | |
| 27 | void KuromadoMagicBall::appear() { |
| 28 | al::LiveActor::appear(); |
| 29 | al::emitEffect(this, "Core" , nullptr); |
| 30 | al::setVelocity(actor: this, vel: al::getFront(actor: this) * 20.0f); |
| 31 | mAliveTimer = 0; |
| 32 | } |
| 33 | |
| 34 | void KuromadoMagicBall::control() { |
| 35 | mAliveTimer += 1; |
| 36 | if (mAliveTimer >= 300) { |
| 37 | al::emitEffect(this, "Disappear" , nullptr); |
| 38 | kill(); |
| 39 | } |
| 40 | } |
| 41 | |
| 42 | void KuromadoMagicBall::attackSensor(al::HitSensor* self, al::HitSensor* other) { |
| 43 | if (al::sendMsgEnemyAttackFire(receiver: other, sender: self, nullptr) || |
| 44 | rs::sendMsgEnemyAttackStrong(source: other, target: self) || rs::sendMsgEnemyAttackDash(source: other, target: self)) { |
| 45 | al::emitEffect(this, "Hit" , nullptr); |
| 46 | kill(); |
| 47 | } |
| 48 | } |
| 49 | |