| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | #include "Library/Movement/MoveType.h" |
| 5 | |
| 6 | namespace al { |
| 7 | class WaterSurfaceFinder; |
| 8 | } |
| 9 | class CapTargetInfo; |
| 10 | class EnemyStateSwoon; |
| 11 | class IUsePlayerHack; |
| 12 | |
| 13 | class Nokonoko : public al::LiveActor { |
| 14 | public: |
| 15 | Nokonoko(const char* name); |
| 16 | void init(const al::ActorInitInfo& info) override; |
| 17 | void control() override; |
| 18 | void attackSensor(al::HitSensor* self, al::HitSensor* other) override; |
| 19 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 20 | al::HitSensor* self) override; |
| 21 | |
| 22 | void endCapture(); |
| 23 | |
| 24 | inline bool updateAccelStick(); |
| 25 | |
| 26 | void exeWait(); |
| 27 | void exeSwoon(); |
| 28 | void exeCaptureStart(); |
| 29 | void exeCaptureStartEnd(); |
| 30 | void exeCaptureEnd(); |
| 31 | void exeCaptureWait(); |
| 32 | void exeCaptureWalk(); |
| 33 | void exeCaptureJumpStart(); |
| 34 | void exeCaptureJump(); |
| 35 | void exeCaptureJumpEnd(); |
| 36 | void exeCaptureSpinStandbyStart(); |
| 37 | void exeCaptureSpin(); |
| 38 | void exeCaptureSpinEnd(); |
| 39 | void exeDie(); |
| 40 | |
| 41 | private: |
| 42 | CapTargetInfo* mCapTargetInfo = nullptr; |
| 43 | EnemyStateSwoon* mStateSwoon = nullptr; |
| 44 | IUsePlayerHack* mHackActor = nullptr; |
| 45 | sead::Vector3f mUnused1 = sead::Vector3f::zero; |
| 46 | sead::Vector3f mUnused2 = sead::Vector3f::zero; |
| 47 | s32 mHackSwingCooldown = 0; |
| 48 | al::MoveType mMoveType = al::MoveType::Loop; |
| 49 | sead::Vector3f mStartSpinDriftSideDir = sead::Vector3f::ex; |
| 50 | sead::Vector3f mStartSpinDriftFrontDir = sead::Vector3f::ez; |
| 51 | al::WaterSurfaceFinder* mWaterSurfaceFinder = nullptr; |
| 52 | s32 mWaterSurfaceSpringCooldown = 0; |
| 53 | }; |
| 54 |