1#pragma once
2
3#include "Library/Nerve/NerveStateBase.h"
4
5namespace al {
6class LiveActor;
7} // namespace al
8
9class CoinCollectHintState : public al::ActorStateBase {
10public:
11 CoinCollectHintState(al::LiveActor* actor);
12
13 void init() override;
14 void appear() override;
15 void kill() override;
16
17 void deleteHintEffect();
18 void appearHintEffect();
19
20 void exeWait();
21};
22