| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/Nerve/NerveStateBase.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | } // namespace al |
| 8 | |
| 9 | class CoinCollectHintState : public al::ActorStateBase { |
| 10 | public: |
| 11 | CoinCollectHintState(al::LiveActor* actor); |
| 12 | |
| 13 | void init() override; |
| 14 | void appear() override; |
| 15 | void kill() override; |
| 16 | |
| 17 | void deleteHintEffect(); |
| 18 | void appearHintEffect(); |
| 19 | |
| 20 | void exeWait(); |
| 21 | }; |
| 22 |