| 1 | #include "Item/CoinRail.h" |
| 2 | |
| 3 | #include "Library/LiveActor/ActorActionFunction.h" |
| 4 | #include "Library/LiveActor/ActorClippingFunction.h" |
| 5 | #include "Library/LiveActor/ActorInitFunction.h" |
| 6 | #include "Library/LiveActor/ActorInitUtil.h" |
| 7 | #include "Library/LiveActor/ActorModelFunction.h" |
| 8 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 9 | #include "Library/LiveActor/ActorSensorFunction.h" |
| 10 | #include "Library/LiveActor/ActorSensorUtil.h" |
| 11 | #include "Library/Math/MathUtil.h" |
| 12 | #include "Library/Nerve/NerveSetupUtil.h" |
| 13 | #include "Library/Nerve/NerveUtil.h" |
| 14 | #include "Library/Placement/PlacementFunction.h" |
| 15 | #include "Library/Rail/RailUtil.h" |
| 16 | |
| 17 | #include "Item/Coin.h" |
| 18 | |
| 19 | namespace { |
| 20 | NERVE_IMPL(CoinRail, Move) |
| 21 | NERVE_IMPL(CoinRail, CloseMove) |
| 22 | |
| 23 | NERVES_MAKE_STRUCT(CoinRail, CloseMove, Move) |
| 24 | } // namespace |
| 25 | |
| 26 | CoinRail::CoinRail(const char* name) : al::LiveActor(name) {} |
| 27 | |
| 28 | __attribute__((always_inline)) void addStaticCoinToRail(CoinRail* rail, |
| 29 | const al::ActorInitInfo& initInfo, |
| 30 | Coin** coins, f32* railPos, s32 coinNum, |
| 31 | bool isLoop) { |
| 32 | f32 posOnRail = 0.0f; |
| 33 | f32 railDist = al::getRailTotalLength(railHolder: rail) / (coinNum - (isLoop ? 0 : 1)); |
| 34 | for (s32 i = 0; i < coinNum; i++) { |
| 35 | sead::Vector3f pos; |
| 36 | al::calcRailPosAtCoord(&pos, railHolder: rail, posOnRail); |
| 37 | Coin* coin = new Coin("コイン" , false); |
| 38 | al::initCreateActorWithPlacementInfo(actor: coin, initInfo); |
| 39 | coins[i] = coin; |
| 40 | coin->makeActorDead(); |
| 41 | al::setTrans(actor: coins[i], trans: pos); |
| 42 | railPos[i] = posOnRail; |
| 43 | al::tryAddDisplayOffset(actor: coins[i], initInfo); |
| 44 | posOnRail += railDist; |
| 45 | } |
| 46 | } |
| 47 | |
| 48 | __attribute__((always_inline)) void addCoinToRail(CoinRail* rail, const al::ActorInitInfo& initInfo, |
| 49 | Coin** coins, f32* railPos, s32 coinNum) { |
| 50 | f32 posOnRail = 0.0f; |
| 51 | for (s32 i = 0; i < coinNum; i++) { |
| 52 | sead::Vector3f pos = sead::Vector3f::zero; |
| 53 | al::calcRailPosAtCoord(&pos, railHolder: rail, posOnRail); |
| 54 | Coin* coin = new Coin("コイン" , false); |
| 55 | al::initCreateActorWithPlacementInfo(actor: coin, initInfo); |
| 56 | coins[i] = coin; |
| 57 | coin->makeActorDead(); |
| 58 | railPos[i] = posOnRail; |
| 59 | al::setTrans(actor: coins[i], trans: pos); |
| 60 | posOnRail += 150.0f; |
| 61 | al::tryAddDisplayOffset(actor: coins[i], initInfo); |
| 62 | } |
| 63 | al::getRailTotalLength(railHolder: rail); |
| 64 | } |
| 65 | |
| 66 | void CoinRail::init(const al::ActorInitInfo& initInfo) { |
| 67 | al::initActor(actor: this, initInfo); |
| 68 | |
| 69 | if (!al::isExistRail(railHolder: this)) { |
| 70 | kill(); |
| 71 | return; |
| 72 | } |
| 73 | |
| 74 | al::getArg(arg: &mCoinNum, initInfo, key: "CoinNum" ); |
| 75 | if (mCoinNum <= 1) { |
| 76 | kill(); |
| 77 | return; |
| 78 | } |
| 79 | |
| 80 | bool isLoop = al::isLoopRail(railHolder: this); |
| 81 | if (al::getRailPointNum(railHolder: this) <= 1) { |
| 82 | kill(); |
| 83 | return; |
| 84 | } |
| 85 | |
| 86 | al::tryGetArg(arg: &mMoveVelocity, initInfo, key: "MoveVelocity" ); |
| 87 | if (mMoveVelocity < 0.0f) { |
| 88 | kill(); |
| 89 | return; |
| 90 | } |
| 91 | |
| 92 | al::tryGetDisplayOffset(offset: &mDisplayOffset, initInfo); |
| 93 | |
| 94 | mCoins = new Coin*[mCoinNum]; |
| 95 | mRailPos = new f32[mCoinNum]; |
| 96 | |
| 97 | if (al::isNearZero(value: mMoveVelocity)) |
| 98 | addStaticCoinToRail(rail: this, initInfo, coins: mCoins, railPos: mRailPos, coinNum: mCoinNum, isLoop); |
| 99 | else |
| 100 | addCoinToRail(rail: this, initInfo, coins: mCoins, railPos: mRailPos, coinNum: mCoinNum); |
| 101 | |
| 102 | f32 shadowLength = 1500.0f; |
| 103 | al::tryGetArg(arg: &shadowLength, initInfo, key: "ShadowLength" ); |
| 104 | for (s32 i = 0; i < mCoinNum; i++) |
| 105 | mCoins[i]->setShadowDropLength(shadowLength); |
| 106 | |
| 107 | mLastCoinIndex = mCoinNum - 1; |
| 108 | mFirstCoinIndex = 0; |
| 109 | |
| 110 | f32 clipInfo = 0.0f; |
| 111 | al::calcRailClippingInfo(&mClippingInfo, &clipInfo, railHolder: this, 100.0f, 100.0f); |
| 112 | al::setClippingInfo(actor: this, clipInfo, &mClippingInfo); |
| 113 | al::initSubActorKeeperNoFile(this, initInfo, mCoinNum); |
| 114 | |
| 115 | for (s32 i = 0; i < mCoinNum; i++) { |
| 116 | al::invalidateClipping(actor: mCoins[i]); |
| 117 | al::registerSubActorSyncClipping(this, mCoins[i]); |
| 118 | } |
| 119 | |
| 120 | if (isLoop) |
| 121 | al::initNerve(actor: this, nerve: &NrvCoinRail.CloseMove, maxStates: 0); |
| 122 | else |
| 123 | al::initNerve(actor: this, nerve: &NrvCoinRail.Move, maxStates: 0); |
| 124 | |
| 125 | al::LiveActor::makeActorDead(); |
| 126 | if (!al::trySyncStageSwitchAppear(actor: this)) { |
| 127 | al::LiveActor::appear(); |
| 128 | for (s32 i = 0; i < mCoinNum; i++) |
| 129 | mCoins[i]->appearCoinRail(); |
| 130 | } |
| 131 | al::invalidateHitSensors(this); |
| 132 | } |
| 133 | |
| 134 | void CoinRail::appear() { |
| 135 | al::LiveActor::appear(); |
| 136 | al::startHitReaction(actor: this, name: "出現" ); |
| 137 | for (s32 i = 0; i < mCoinNum; i++) |
| 138 | mCoins[i]->appearCoinRail(); |
| 139 | } |
| 140 | |
| 141 | void CoinRail::kill() { |
| 142 | al::LiveActor::kill(); |
| 143 | for (s32 i = 0; i < mCoinNum; i++) |
| 144 | mCoins[i]->kill(); |
| 145 | } |
| 146 | |
| 147 | void CoinRail::makeActorDead() { |
| 148 | al::LiveActor::makeActorDead(); |
| 149 | for (s32 i = 0; i < mCoinNum; i++) |
| 150 | mCoins[i]->makeActorDead(); |
| 151 | } |
| 152 | |
| 153 | bool CoinRail::receiveMsg(const al::SensorMsg* message, al::HitSensor* other, al::HitSensor* self) { |
| 154 | if (al::isMsgShowModel(msg: message)) { |
| 155 | for (s32 i = 0; i < mCoinNum; i++) |
| 156 | if (!mCoins[i]->isGot()) |
| 157 | al::showModelIfHide(actor: mCoins[i]); |
| 158 | return true; |
| 159 | } |
| 160 | |
| 161 | if (al::isMsgHideModel(msg: message)) { |
| 162 | for (s32 i = 0; i < mCoinNum; i++) |
| 163 | al::hideModelIfShow(actor: mCoins[i]); |
| 164 | return true; |
| 165 | } |
| 166 | |
| 167 | return false; |
| 168 | } |
| 169 | |
| 170 | bool CoinRail::isGot() const { |
| 171 | for (s32 i = 0; i < mCoinNum; i++) |
| 172 | if (!mCoins[i]->isGot()) |
| 173 | return false; |
| 174 | return true; |
| 175 | } |
| 176 | |
| 177 | void CoinRail::exeMove() { |
| 178 | if (al::isNearZero(value: mMoveVelocity)) |
| 179 | return; |
| 180 | |
| 181 | if (mMoveVelocity > 0.0f) { |
| 182 | f32 railLength = al::getRailTotalLength(railHolder: this); |
| 183 | mRailPos[mLastCoinIndex] += mMoveVelocity; |
| 184 | f32 lastCoinPos = mRailPos[mLastCoinIndex]; |
| 185 | if (lastCoinPos > railLength) { |
| 186 | lastCoinPos = railLength; |
| 187 | mMoveVelocity = -mMoveVelocity; |
| 188 | } |
| 189 | |
| 190 | sead::Vector3f pos = sead::Vector3f::zero; |
| 191 | for (s32 i = mLastCoinIndex; i >= mFirstCoinIndex; i--) { |
| 192 | al::calcRailPosAtCoord(&pos, railHolder: this, lastCoinPos); |
| 193 | mRailPos[i] = lastCoinPos; |
| 194 | lastCoinPos -= 150.0f; |
| 195 | al::setTrans(actor: mCoins[i], trans: pos + mDisplayOffset); |
| 196 | } |
| 197 | } else { |
| 198 | mRailPos[mFirstCoinIndex] += mMoveVelocity; |
| 199 | f32 firstCoinPos = mRailPos[mFirstCoinIndex]; |
| 200 | if (firstCoinPos < 0.0f) { |
| 201 | firstCoinPos = 0.0f; |
| 202 | mMoveVelocity = -mMoveVelocity; |
| 203 | } |
| 204 | |
| 205 | sead::Vector3f pos = sead::Vector3f::zero; |
| 206 | for (s32 i = mFirstCoinIndex; i <= mLastCoinIndex; i++) { |
| 207 | al::calcRailPosAtCoord(&pos, railHolder: this, firstCoinPos); |
| 208 | mRailPos[i] = firstCoinPos; |
| 209 | firstCoinPos += 150.0f; |
| 210 | al::setTrans(actor: mCoins[i], trans: pos + mDisplayOffset); |
| 211 | } |
| 212 | } |
| 213 | |
| 214 | for (s32 i = mFirstCoinIndex; i <= mLastCoinIndex; i++) { |
| 215 | if (!mCoins[i]->isGot()) { |
| 216 | mFirstCoinIndex = i; |
| 217 | break; |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | for (s32 i = mLastCoinIndex; i >= mFirstCoinIndex; i--) { |
| 222 | if (!mCoins[i]->isGot()) { |
| 223 | mLastCoinIndex = i; |
| 224 | break; |
| 225 | } |
| 226 | } |
| 227 | } |
| 228 | |
| 229 | void CoinRail::exeCloseMove() { |
| 230 | sead::Vector3f postion = sead::Vector3f::zero; |
| 231 | for (s32 i = 0; i < mCoinNum; i++) { |
| 232 | if (!mCoins[i]->isGot()) { |
| 233 | mRailPos[i] += mMoveVelocity; |
| 234 | al::calcRailPosAtCoord(&postion, railHolder: this, mRailPos[i]); |
| 235 | al::setTrans(actor: mCoins[i], trans: postion); |
| 236 | } |
| 237 | } |
| 238 | } |
| 239 | |