| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/LiveActor/LiveActor.h" |
| 7 | |
| 8 | namespace al { |
| 9 | struct ActorInitInfo; |
| 10 | class HitSensor; |
| 11 | class SensorMsg; |
| 12 | } // namespace al |
| 13 | |
| 14 | class Coin; |
| 15 | |
| 16 | class CoinRail : public al::LiveActor { |
| 17 | public: |
| 18 | CoinRail(const char* name); |
| 19 | |
| 20 | void init(const al::ActorInitInfo& initInfo) override; |
| 21 | void appear() override; |
| 22 | void kill() override; |
| 23 | void makeActorDead() override; |
| 24 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 25 | al::HitSensor* self) override; |
| 26 | |
| 27 | bool isGot() const; |
| 28 | |
| 29 | void exeMove(); |
| 30 | void exeCloseMove(); |
| 31 | |
| 32 | private: |
| 33 | Coin** mCoins = nullptr; |
| 34 | f32* mRailPos = nullptr; |
| 35 | s32 mCoinNum = 0; |
| 36 | f32 mMoveVelocity = 0.0f; |
| 37 | s32 mFirstCoinIndex = 0; |
| 38 | s32 mLastCoinIndex = 0; |
| 39 | sead::Vector3f mClippingInfo; |
| 40 | sead::Vector3f mDisplayOffset = sead::Vector3f::zero; |
| 41 | }; |
| 42 |