| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/LiveActor/LiveActor.h" |
| 7 | |
| 8 | namespace al { |
| 9 | struct ActorInitInfo; |
| 10 | class HitSensor; |
| 11 | class SensorMsg; |
| 12 | class PlacementId; |
| 13 | } // namespace al |
| 14 | |
| 15 | class CoinStack; |
| 16 | |
| 17 | class CoinStackGroup : public al::LiveActor { |
| 18 | public: |
| 19 | CoinStackGroup(const char* name); |
| 20 | |
| 21 | void init(const al::ActorInitInfo& initInfo) override; |
| 22 | void control() override; |
| 23 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 24 | al::HitSensor* self) override; |
| 25 | void makeActorDead() override; |
| 26 | void makeActorAlive() override; |
| 27 | |
| 28 | void generateCoinStackGroup(const al::ActorInitInfo&, s32); |
| 29 | void makeStackAppear(); |
| 30 | void makeStackDisappear(); |
| 31 | f32 setStackAsCollected(CoinStack* stack); |
| 32 | f32 updateClippingInfo(u32 stackAmount); |
| 33 | void validateClipping(); |
| 34 | |
| 35 | private: |
| 36 | sead::Vector3f mClippingPos = sead::Vector3f(0.0f, 0.0f, 0.0f); |
| 37 | s32 mStackAmount = 0; |
| 38 | CoinStack* mCoinStack = nullptr; |
| 39 | al::PlacementId* mPlacementId = nullptr; |
| 40 | bool mIsMustSave = true; |
| 41 | }; |
| 42 |