1#pragma once
2
3#include "Library/Nerve/NerveStateBase.h"
4
5namespace al {
6class LiveActor;
7} // namespace al
8
9class CoinStateCountUp : public al::ActorStateBase {
10public:
11 CoinStateCountUp(al::LiveActor* actor);
12 void appear() override;
13 void exeCountUp();
14 void exeGot();
15
16private:
17 f32 mTransY = 0.0f;
18};
19