| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadQuat.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/LiveActor/LiveActor.h" |
| 7 | |
| 8 | namespace al { |
| 9 | struct ActorInitInfo; |
| 10 | class HitSensor; |
| 11 | } // namespace al |
| 12 | |
| 13 | class LifeMaxUpItem : public al::LiveActor { |
| 14 | public: |
| 15 | LifeMaxUpItem(const char* name); |
| 16 | |
| 17 | void init(const al::ActorInitInfo& initInfo) override; |
| 18 | void initAfterPlacement() override; |
| 19 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 20 | al::HitSensor* self) override; |
| 21 | void appear() override; |
| 22 | void control() override; |
| 23 | |
| 24 | void appearAmiiboTouch(const sead::Vector3f&); |
| 25 | void (); |
| 26 | void (); |
| 27 | void appearSlot(); |
| 28 | void (const sead::Quatf&); |
| 29 | |
| 30 | void exeAppeared(); |
| 31 | void exeStayPlacedPos(); |
| 32 | void exeWaterFallWorld(); |
| 33 | void exeAutoGetDemo(); |
| 34 | void exeGotWaitLifeUpDemo(); |
| 35 | void exeGotAppearCoin(); |
| 36 | void exeGotDeadWait(); |
| 37 | |
| 38 | private: |
| 39 | char filler[0x48]; |
| 40 | }; |
| 41 | |