| 1 | #include "Amiibo/HelpAmiiboLifeMaxUpItem.h" |
| 2 | |
| 3 | #include "Library/LiveActor/ActorFlagFunction.h" |
| 4 | #include "Library/LiveActor/ActorInitUtil.h" |
| 5 | #include "Library/Nfp/NfpFunction.h" |
| 6 | #include "Library/Se/SeFunction.h" |
| 7 | |
| 8 | #include "Amiibo/HelpAmiiboDirector.h" |
| 9 | #include "Amiibo/HelpAmiiboFunction.h" |
| 10 | #include "Item/LifeMaxUpItem.h" |
| 11 | #include "Item/LifeMaxUpItem2D.h" |
| 12 | #include "Util/PlayerUtil.h" |
| 13 | |
| 14 | HelpAmiiboLifeMaxUpItem::HelpAmiiboLifeMaxUpItem(HelpAmiiboDirector* director, al::LiveActor* actor) |
| 15 | : HelpAmiiboExecutor(director, actor, "ライフアップアイテムお助け" ) {} |
| 16 | |
| 17 | void HelpAmiiboLifeMaxUpItem::initAfterPlacement(const al::ActorInitInfo& initInfo) { |
| 18 | HelpAmiiboExecutor::initAfterPlacement(initInfo); |
| 19 | mItem = new LifeMaxUpItem("最大ライフアップアイテム[amiibo]" ); |
| 20 | al::initCreateActorNoPlacementInfo(actor: mItem, initInfo); |
| 21 | mItem->makeActorDead(); |
| 22 | |
| 23 | mItem2D = new LifeMaxUpItem2D("最大ライフアップアイテム2D[amiibo]" ); |
| 24 | al::initCreateActorNoPlacementInfo(actor: mItem2D, initInfo); |
| 25 | mItem2D->makeActorDead(); |
| 26 | } |
| 27 | |
| 28 | bool HelpAmiiboLifeMaxUpItem::isTriggerTouch(const al::NfpInfo& nfpInfo) const { |
| 29 | return al::isCharacterIdBasePeach(nfpInfo); |
| 30 | } |
| 31 | |
| 32 | bool HelpAmiiboLifeMaxUpItem::isEnableUse() { |
| 33 | return true; |
| 34 | } |
| 35 | |
| 36 | bool HelpAmiiboLifeMaxUpItem::execute() { |
| 37 | bool isAlive = true; |
| 38 | if (!al::isDead(actor: mItem) || !al::isDead(actor: mItem2D)) |
| 39 | isAlive = false; |
| 40 | |
| 41 | return isAlive; |
| 42 | } |
| 43 | |
| 44 | void HelpAmiiboLifeMaxUpItem::activate() { |
| 45 | al::LiveActor* actor = getActor(); |
| 46 | const sead::Vector3f& playerPos = rs::getPlayerPos(actor); |
| 47 | HelpAmiiboExecutor::activate(); |
| 48 | |
| 49 | if (rs::isPlayer2D(actor)) { |
| 50 | sead::Vector3f appearOffset = sead::Vector3f::zero; |
| 51 | HelpAmiiboFunction::calcLifeUpItemAppearOffset(&appearOffset, actor); |
| 52 | sead::Vector3f frontDir = sead::Vector3f::zero; |
| 53 | rs::calcPlayerFrontDir(&frontDir, actor); |
| 54 | mItem2D->appearByAmiibo(playerPos + appearOffset, frontDir); |
| 55 | al::startSe(getDirector(), "AmiiboPeach" ); |
| 56 | return; |
| 57 | } |
| 58 | |
| 59 | sead::Vector3f appearOffset = sead::Vector3f::zero; |
| 60 | HelpAmiiboFunction::calcLifeUpItemAppearOffset(&appearOffset, actor); |
| 61 | if (!rs::isPlayerHack(actor)) { |
| 62 | mItem->appearAmiiboTouch(playerPos + appearOffset); |
| 63 | } else { |
| 64 | sead::Vector3f basePos = sead::Vector3f::zero; |
| 65 | rs::calcPlayerAmiiboPeachAppearBasePos(&basePos, actor); |
| 66 | mItem->appearAmiiboTouch(basePos); |
| 67 | } |
| 68 | al::startSe(getDirector(), "AmiiboPeach" ); |
| 69 | } |
| 70 | |