| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | #include "Library/Layout/LayoutActor.h" |
| 6 | |
| 7 | namespace al { |
| 8 | class LayoutInitInfo; |
| 9 | } |
| 10 | |
| 11 | class AimingCursor : public al::LayoutActor { |
| 12 | public: |
| 13 | AimingCursor(const char* name, const al::LayoutInitInfo& info); |
| 14 | |
| 15 | void startAppear(); |
| 16 | void end(); |
| 17 | void setTrans(const sead::Vector2f& pos); |
| 18 | void setScale(f32 scale); |
| 19 | bool tryLookOn(); |
| 20 | bool tryLookOff(); |
| 21 | void exeAppear(); |
| 22 | void exeWait(); |
| 23 | void exeEnd(); |
| 24 | |
| 25 | private: |
| 26 | bool mIsLookOn = false; |
| 27 | }; |
| 28 |