| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | #include "Library/Layout/LayoutActor.h" |
| 6 | |
| 7 | namespace al { |
| 8 | class LayoutInitInfo; |
| 9 | class PlayerHolder; |
| 10 | class SceneCameraInfo; |
| 11 | } // namespace al |
| 12 | |
| 13 | class Compass : public al::LayoutActor { |
| 14 | public: |
| 15 | Compass(const char* name, const al::LayoutInitInfo& info, const al::PlayerHolder* playerHolder); |
| 16 | |
| 17 | void appear() override; |
| 18 | |
| 19 | void end(); |
| 20 | |
| 21 | void exeAppear(); |
| 22 | void updateLayout(); |
| 23 | void exeWait(); |
| 24 | void exeEnd(); |
| 25 | |
| 26 | private: |
| 27 | al::SceneCameraInfo* mSceneCamInfo = nullptr; |
| 28 | const al::PlayerHolder* mPlayerHolder = nullptr; |
| 29 | sead::Vector3f field_140 = {0.0f, 0.0f, 0.0f}; |
| 30 | f32 field_14c = 0.0f; |
| 31 | }; |
| 32 |