| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | #include "Library/Layout/LayoutActor.h" |
| 6 | |
| 7 | namespace al { |
| 8 | class LayoutInitInfo; |
| 9 | } |
| 10 | |
| 11 | class CounterLife : public al::LayoutActor { |
| 12 | public: |
| 13 | CounterLife(const char* name, const char* resName, const al::LayoutInitInfo& info); |
| 14 | |
| 15 | void appear() override; |
| 16 | void kill() override; |
| 17 | |
| 18 | void startGauge(f32 goalFrame); |
| 19 | void startGaugeWithFrame(f32 goalFrame, f32 frames); |
| 20 | void setEmpty(); |
| 21 | void setGaugeAnim(); |
| 22 | void setCount(f32 frame); |
| 23 | |
| 24 | void start(); |
| 25 | void end(); |
| 26 | void wait(); |
| 27 | bool isWait() const; |
| 28 | |
| 29 | void exeNone(); |
| 30 | void exeAppear(); |
| 31 | void exeWait(); |
| 32 | void exeEnd(); |
| 33 | void exeGauge(); |
| 34 | void exeGaugeWait(); |
| 35 | |
| 36 | private: |
| 37 | f32 mCurFrame = 0.0f; |
| 38 | f32 mGoalFrame = 0.0f; |
| 39 | f32 mStep = 1.0f; |
| 40 | bool mIsCounterUp = false; |
| 41 | }; |
| 42 |